GuavaHost local capture
Offline 161.8.229.230:28115 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 259 / 275
- Rustoria.co - EU East Long 332 / 350
- eulongtest (private perf box) 480 / 8
- Rusty Moose |EU Main| 825 / 1000
- Rustafied.com - EU Friday 47 / 100
- Rustoria.co - EU Main 900 / 950
Quick answers
From the figures on this page.
Population
Where does GuavaHost local capture place among Rust servers?
Over the past seven days, GuavaHost local capture has climbed to #13,967 for player hours, putting it in the top 64% of all ranked servers.
What is the current population on GuavaHost local capture?
At the moment GuavaHost local capture is offline, having last been seen 11 days 11 hours ago.
Map and rules
Which map is active on GuavaHost local capture?
The game generates the procedural map that GuavaHost local capture runs.
What are the rules on GuavaHost local capture, and what settings does it run?
No gather rate appears in the name of GuavaHost local capture. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does GuavaHost local capture run from?
No region is published by GuavaHost local capture. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 161.8.229.230:28115.
Is GuavaHost local capture up, and how good is its uptime?
Offline for now: GuavaHost local capture was last seen 11 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 18 October 2026.
On what Rust version does GuavaHost local capture operate?
The version on GuavaHost local capture is Rust network protocol 2635 and build 168330, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does GuavaHost local capture wipe? What schedule does it follow?
There are too few of GuavaHost local capture's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 11 days 13 hours.
Tags and filters
Where does GuavaHost local capture appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include GuavaHost local capture are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on GuavaHost local capture?
Read off the game's server browser, the tags for GuavaHost local capture are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168330 (Build): Build number: 168330; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to GuavaHost local capture?
Enter client.connect 161.8.229.230:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.