Local Mod Dev
Offline 162.157.20.120:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 153 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 95 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 251 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
Where does Local Mod Dev place among Rust servers?
In the top 64% of all ranked servers sits Local Mod Dev, at #14,201 on hours played over seven days.
Is Local Mod Dev busy at the moment?
At the moment Local Mod Dev is offline, having last been seen 21 days 21 hours ago.
Map and rules
What is the current map on Local Mod Dev?
The game generates the procedural map that Local Mod Dev runs.
Which settings and rules apply on Local Mod Dev?
You will not find a gather rate in the name of Local Mod Dev. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What location does Local Mod Dev run from?
You will find no region published by Local Mod Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 162.157.20.120:28015 is its address.
Is Local Mod Dev up, and how good is its uptime?
Local Mod Dev is offline at the moment, with the last sighting 21 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 7 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Mod Dev operate?
On Windows, Local Mod Dev runs Rust network protocol 2634 and build 167058. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Local Mod Dev reset its map?
To tell its rhythm we would need more of Local Mod Dev's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 21 days 22 hours.
Server tags
Where does Local Mod Dev appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Mod Dev: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Mod Dev?
gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167058 (Build): Build number: 167058; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Local Mod Dev publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Local Mod Dev?
Enter client.connect 162.157.20.120:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.