testserver
Offline 162.19.204.31:25745 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 22 Sep, 18:55 UTC 19:55 UK · 36d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Tue 22 Sep, 10:58 UTC 11:58 UK · 37d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10 209 / 250
- SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 83 / 160
- 红果十倍/10.26号新开/爆枪/新人入门 5 / 200
- Rustico 3 3 / 100
- РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 0 / 200
- Bustabar NA PvP - No Wipe - Raid Protection 0 / 50
Quick answers
From the figures on this page.
Player count
What is the ranking of testserver against other Rust servers?
Over the past seven days, testserver has climbed to #15,478 for player hours, putting it in the top 70% of all ranked servers.
Is testserver busy at the moment?
At the moment testserver is offline, having last been seen 36 days 1 hours ago.
Map and rules
On what map does testserver take place?
The map on testserver is procedural, produced by the game.
What are the rules on testserver, and what settings does it run?
No gather rate appears in the name of testserver. The group limit is 6 players. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Server details
What location does testserver run from?
No region is published by testserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 162.19.204.31:25745.
What is the uptime of testserver, and is it online?
testserver is offline at the moment, with the last sighting 36 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 21 September 2026.
What Rust version is testserver using?
Rust network protocol 2633 and build 165217 on Linux is what testserver runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What happens on testserver when wipe day arrives?
4 players is the average peak across its recent wipes. After 3 hours the latest wipe's crowd hit its peak.
On what schedule does testserver reset its map?
Its rhythm cannot yet be told: too few of testserver's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 36 days 20 hours have passed since this world was made.
Tags and listings
Where does testserver appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take testserver: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on testserver?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts6 (Group limit): Team size caps at 6; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags testserver publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join testserver?
Enter client.connect 162.19.204.31:25745 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.