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Network live 11,851 servers online 93,847 players aboard 391 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Nate/tyler

Online 163.245.195.73:26026 checked 10m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 200 players now 0% full
07-day averagepeak 2
#8,319ranktop 37%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 25 Oct, 19:59 UTC 19:59 UK · 3d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 179 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 123 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 184 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 80 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 351 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average 245 / 700
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Nate/tyler place among Rust servers?

A seven-day player-hours count places Nate/tyler at #8,319: the top 37% of every ranked server.

Is Nate/tyler busy at the moment?

The current count is 0 players on 200 slots for Nate/tyler. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 01:00 UTC with an average of 1 players.

Map and rules

Which map is active on Nate/tyler?

Generated by the game with seed 88451, the procedural map on Nate/tyler is size 2,500. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Nate/tyler?

No gather rate appears in the name of Nate/tyler. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of Nate/tyler?

There is no region published for Nate/tyler. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 163.245.195.73:26026.

Does Nate/tyler perform well?

Averaged over the last 48 hours, server fps was 60, with a low of 51. Buildings, deployables and all the rest of the world pushed its entity count as high as 31,457. The highest memory reading was 2,058 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is Nate/tyler, and is it currently online?

You can find Nate/tyler online at present. The uptime it reports puts its last restart at about 3 days 17 hours ago. It was up 71 of 72 hours over the last 3 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 25 October 2026.

What Rust version is Nate/tyler using?

On Linux, Nate/tyler runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on Nate/tyler?

2 players is the average peak across its recent wipes. On the latest wipe, 2 hours passed before the crowd peaked.

How often does Nate/tyler wipe, and at what times?

There are too few of Nate/tyler's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 3 days 19 hours.

Tags and filters

Where does Nate/tyler appear across the Rust Wipe Tracker lists and filters?

You will find Nate/tyler on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Nate/tyler?

The game's server browser picks up these Nate/tyler tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to Nate/tyler?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 163.245.195.73:26026.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players It holds 200 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.