skintest
Offline 164.138.95.197:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 89 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 91 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 23 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 16 / 1000
Quick answers
From the figures on this page.
Population
How does skintest compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits skintest, at #15,230 on hours played over seven days.
Is skintest busy at the moment?
At the moment skintest is offline, having last been seen 14 days 22 hours ago.
Server rules
Which map is active on skintest?
The map on skintest is procedural, produced by the game.
What are the rules on skintest, and what settings does it run?
No gather rate appears in the name of skintest. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is skintest based?
There is no region published for skintest. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 164.138.95.197:28015.
How reliable is skintest, and is it currently online?
Offline for now: skintest was last seen 14 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 12 October 2026.
On what Rust version does skintest operate?
Rust network protocol 2634 and build 167398 on Windows is what skintest runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does skintest reset its map?
There are too few of skintest's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 16 days 13 hours.
Tags and listings
Where does skintest appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take skintest: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on skintest?
The game's server browser picks up these skintest tags: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join skintest?
Enter client.connect 164.138.95.197:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.