Zombie MVP Test
Offline 165.231.193.26:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 166 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 137 / 700
- RustSpain.com | EU Main 15 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 53 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Zombie MVP Test against other Rust servers?
A seven-day player-hours count places Zombie MVP Test at #12,001: the top 54% of every ranked server.
What is the current population on Zombie MVP Test?
The last sighting of Zombie MVP Test was 6 days 11 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
Which map is active on Zombie MVP Test?
The map on Zombie MVP Test is procedural, produced by the game.
What settings and rules should you know for Zombie MVP Test?
No gather rate appears in the name of Zombie MVP Test. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is Zombie MVP Test based?
No region is published by Zombie MVP Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 165.231.193.26:28015.
How reliable is Zombie MVP Test, and is it currently online?
The current status for Zombie MVP Test is offline, last seen 6 days 11 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. The first sighting of it by Rust Wipe Tracker came on 21 October 2026.
What Rust version is Zombie MVP Test using?
On Windows, Zombie MVP Test runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does Zombie MVP Test reset its map?
Its rhythm cannot yet be told: too few of Zombie MVP Test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 8 days 18 hours.
Tags and filters
Where does Zombie MVP Test appear in Rust Wipe Tracker lists and filters?
You will find Zombie MVP Test on the following Rust Wipe Tracker lists: Modded Rust servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Zombie MVP Test?
The game's server browser picks up these Zombie MVP Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Zombie MVP Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 165.231.193.26:28015.