DO NOT JOIN - Hillside update test
Offline 167.114.158.11:28075 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 48 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 61 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- RustSpain.com | EU Main 13 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 14 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of DO NOT JOIN - Hillside update test against other Rust servers?
In the top – of all ranked servers sits DO NOT JOIN - Hillside update test, at #15,450 on hours played over seven days.
How many players are on DO NOT JOIN - Hillside update test right now?
The last sighting of DO NOT JOIN - Hillside update test was 38 days 21 hours ago; it is offline right now.
Rules and settings
On what map does DO NOT JOIN - Hillside update test take place?
The game generates the procedural map that DO NOT JOIN - Hillside update test runs.
What are the rules on DO NOT JOIN - Hillside update test, and what settings does it run?
No gather rate appears in the name of DO NOT JOIN - Hillside update test. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What location does DO NOT JOIN - Hillside update test run from?
You will find no region published by DO NOT JOIN - Hillside update test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 167.114.158.11:28075 is its address.
How reliable is DO NOT JOIN - Hillside update test, and is it currently online?
DO NOT JOIN - Hillside update test is offline at the moment, with the last sighting 38 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 19 September 2026.
On what Rust version does DO NOT JOIN - Hillside update test operate?
The version on DO NOT JOIN - Hillside update test is Rust network protocol 2633 and build 163207, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does DO NOT JOIN - Hillside update test reset its map?
There are too few of DO NOT JOIN - Hillside update test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 46 days 23 hours.
Server tags
Where does DO NOT JOIN - Hillside update test appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include DO NOT JOIN - Hillside update test are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on DO NOT JOIN - Hillside update test?
gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags DO NOT JOIN - Hillside update test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join DO NOT JOIN - Hillside update test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 167.114.158.11:28075.