[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 14 Oct, 23:33 UTC 00:33 UK · 13d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 174 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 134 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 54 / 1000
Quick answers
From the figures on this page.
Player activity
How does [TEST] Hillside mock main - not a real server compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits [TEST] Hillside mock main - not a real server, at #15,411 on hours played over seven days.
What is the current population on [TEST] Hillside mock main - not a real server?
At the moment 0 players are on [TEST] Hillside mock main - not a real server, which has 10 slots. The seven-day average for this server is 0 players.
Rules and settings
Which map is active on [TEST] Hillside mock main - not a real server?
The map on [TEST] Hillside mock main - not a real server is procedural, produced by the game.
Which settings and rules apply on [TEST] Hillside mock main - not a real server?
The name of [TEST] Hillside mock main - not a real server gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of [TEST] Hillside mock main - not a real server?
You will find no region published by [TEST] Hillside mock main - not a real server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 167.114.158.11:28210.
What is the uptime of [TEST] Hillside mock main - not a real server, and is it online?
[TEST] Hillside mock main - not a real server is up and online at the moment. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 19 September 2026.
What Rust version is [TEST] Hillside mock main - not a real server using?
The version on [TEST] Hillside mock main - not a real server is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does [TEST] Hillside mock main - not a real server handle its wipe days?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does [TEST] Hillside mock main - not a real server reset its map?
To tell its rhythm we would need more of [TEST] Hillside mock main - not a real server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 13 days 12 hours have passed since this world was made.
Server tags
Where does [TEST] Hillside mock main - not a real server appear in Rust Wipe Tracker lists and filters?
You will find [TEST] Hillside mock main - not a real server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on [TEST] Hillside mock main - not a real server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags [TEST] Hillside mock main - not a real server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to [TEST] Hillside mock main - not a real server?
Enter client.connect 167.114.158.11:28210 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.