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Network live 11,737 servers online 71,230 players aboard 132 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[US] KILL DEVIL HILLS |RP|PVE|PVP|

Offline 167.160.93.167:28035 checked 1d ago

biweekly wipes moddedcarbonpve
Tracking number · connect
Wipe progress

Resets: 8 new worlds this week, a reset every few hours rather than a wipe schedule.

Next wipe · ETA resets, no wipes
1/ 50 players now 2% full
07-day averagepeak 1
#6,910ranktop 31%
resetsno wipes8 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75113:0015:0017:0020:0022:0000:00

Hourly average and peak, UTC.

Server performance

05010015020013:0015:0017:0020:0022:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
  1. Mon 26 Oct, 23:57 UTC 23:57 UK · 1d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Sun 25 Oct, 14:13 UTC 14:13 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Sun 25 Oct, 13:58 UTC 13:58 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Sun 25 Oct, 13:06 UTC 13:06 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Sun 25 Oct, 11:56 UTC 11:56 UK · 3d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Sun 25 Oct, 10:35 UTC 10:35 UK · 3d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Sat 24 Oct, 19:44 UTC 20:44 UK · 3d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Sat 24 Oct, 11:54 UTC 12:54 UK · 4d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Sat 17 Oct, 12:19 UTC 13:19 UK · 11d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  10. Sat 17 Oct, 11:55 UTC 12:55 UK · 11d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    7 days
    Players before
    1
Show all 20 wipes
  1. Wed 14 Oct, 23:55 UTC 00:55 UK · 13d ago
    World reset
    Peak
    1
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    1
  2. Wed 14 Oct, 17:54 UTC 18:54 UK · 13d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Wed 14 Oct, 16:22 UTC 17:22 UK · 13d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Sun 11 Oct, 19:29 UTC 20:29 UK · 16d ago
    World reset
    Peak
    1
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    0
  5. Wed 7 Oct, 23:38 UTC 00:38 UK · 20d ago
    World reset
    Peak
    2
    Crowd
    held half
    Lasted
    3.8 days
    Players before
    0
  6. Tue 6 Oct, 11:19 UTC 12:19 UK · 22d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  7. Mon 5 Oct, 10:13 UTC 11:13 UK · 23d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  8. Tue 29 Sep, 11:09 UTC 12:09 UK · 29d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    6 days
    Players before
    0
  9. Sun 27 Sep, 10:59 UTC 11:59 UK · 31d ago
    World reset
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    0
  10. Fri 25 Sep, 22:08 UTC 23:08 UK · 32d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный деньEU · groups of 15+ · 1x · biweekly · 1 on average 2 / 100
  2. RustBambook|PVE|SKINDROPSgroups of 10+ · monthly · 1 on average 0 / 2
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of [US] KILL DEVIL HILLS |RP|PVE|PVP| against other Rust servers?

A seven-day player-hours count places [US] KILL DEVIL HILLS |RP|PVE|PVP| at #6,910: the top 31% of every ranked server.

How many players are on [US] KILL DEVIL HILLS |RP|PVE|PVP| right now?

The last sighting of [US] KILL DEVIL HILLS |RP|PVE|PVP| was 36 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 17:00 UTC, averaging 0 players.

Rules and settings

What is the current map on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Generated by the game with seed 1337, the procedural map on [US] KILL DEVIL HILLS |RP|PVE|PVP| is size 4,000. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.

What are the rules on [US] KILL DEVIL HILLS |RP|PVE|PVP|, and what settings does it run?

You will not find a gather rate in the name of [US] KILL DEVIL HILLS |RP|PVE|PVP|. Up to 8 players can join a group, the default for the game. It runs roleplay, roleplay rules, jobs and towns. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

About the server

In which region is [US] KILL DEVIL HILLS |RP|PVE|PVP| based?

Its name points to North America, while [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes no region tag. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 167.160.93.167:28035.

How smoothly does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?

Averaged over the last 48 hours, server fps was 94, with a low of 77. Buildings, deployables and all the rest of the world pushed its entity count as high as 101,378. Memory use peaked at 2,299 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is [US] KILL DEVIL HILLS |RP|PVE|PVP| up, and how good is its uptime?

Offline for now: [US] KILL DEVIL HILLS |RP|PVE|PVP| was last seen 36 hours ago. Its reported uptime suggests a restart roughly 10 minutes ago. It was up 49 of 168 hours over the last 7 full days, 29% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does [US] KILL DEVIL HILLS |RP|PVE|PVP| operate?

Rust network protocol 2635 and build 168909 on Windows is what [US] KILL DEVIL HILLS |RP|PVE|PVP| runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

On what schedule does [US] KILL DEVIL HILLS |RP|PVE|PVP| reset its map?

No wipe schedule here: [US] KILL DEVIL HILLS |RP|PVE|PVP| changes world every few hours, and none of those resets counts as a wipe.

Tags and listings

Where does [US] KILL DEVIL HILLS |RP|PVE|PVP| appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take [US] KILL DEVIL HILLS |RP|PVE|PVP|: Modded Rust servers, Best Rust PvE servers, Roleplay Rust servers and their wipes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What is the meaning of the server tags on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Read off the game's server browser, the tags for [US] KILL DEVIL HILLS |RP|PVE|PVP| are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe comes every fortnight; ^r (Roleplay): A server for roleplay; ^p (PvE): The world provides the danger, not other players; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 167.160.93.167:28035.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe comes every fortnight.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE The world provides the danger, not other players.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.