PVE - The Last of Us
Online 167.160.93.2:28015 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 21 Oct, 22:32 UTC 23:32 UK · 5d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 5 Oct, 17:35 UTC 18:35 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 16.2 days
- Players before
- 1
-
Fri 2 Oct, 13:50 UTC 14:50 UK · 25d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 0
-
Sat 26 Sep, 13:21 UTC 14:21 UK · 31d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 5
- Lasted
- 6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 42 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 10 / 50
- [NA] Willjum's Solo Only | Thursday Wipes 14 / 100
- [NA] Willjum's Casual Solo/Duo Monthly 9 / 175
- Rust Degens - US Vanilla | Fridays 18 / 150
- Hempville 420 No Kos Low Decay / Limited PvP 9 / 90
Quick answers
From the figures on this page.
Population
Where does PVE - The Last of Us place among Rust servers?
A seven-day player-hours count places PVE - The Last of Us at #5,525: the top 25% of every ranked server.
What is the current population on PVE - The Last of Us?
The current count is 0 players on 50 slots for PVE - The Last of Us. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 04:00 UTC with an average of 1 players.
Map and rules
What is the current map on PVE - The Last of Us?
Size 4,250 and seed 979669 define the procedural map PVE - The Last of Us runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for PVE - The Last of Us?
You will not find a gather rate in the name of PVE - The Last of Us. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is PVE - The Last of Us based?
The name of PVE - The Last of Us points to North America, though no region tag is published. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 167.160.93.2:28015.
Does PVE - The Last of Us perform well?
Averaged over the last 48 hours, server fps was 30, with a low of 30. The world held as many as 114,610 entities: buildings, deployables and the rest. The highest memory reading was 7,108 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is PVE - The Last of Us, and is it currently online?
You can find PVE - The Last of Us online at present. About 26 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is PVE - The Last of Us using?
On Windows, PVE - The Last of Us runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on PVE - The Last of Us?
2 players is the average peak across its recent wipes. On the latest wipe, 3 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. Where that did not hold, it dropped below half by day 5.
How often does PVE - The Last of Us wipe, and at what times?
There is no next wipe to predict for PVE - The Last of Us: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 5 days 20 hours.
Tags and listings
Where does PVE - The Last of Us appear in Rust Wipe Tracker lists and filters?
You will find PVE - The Last of Us on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on PVE - The Last of Us?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags PVE - The Last of Us publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join PVE - The Last of Us?
Enter client.connect 167.160.93.2:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.