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Network live 11,886 servers online 93,191 players aboard 174 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

PVE - The Last of Us

Online 167.160.93.2:28015 checked 6m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 2
#5,525ranktop 25%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 21 Oct, 22:32 UTC 23:32 UK · 5d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 5 Oct, 17:35 UTC 18:35 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    16.2 days
    Players before
    1
  3. Fri 2 Oct, 13:50 UTC 14:50 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    3.2 days
    Players before
    0
  4. Sat 26 Sep, 13:21 UTC 14:21 UK · 31d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 5
    Lasted
    6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 36 on average 42 / 100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average 10 / 50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 14 / 100
  4. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average 9 / 175
  5. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average 18 / 150
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 9 / 90
Help desk

Quick answers

From the figures on this page.

Population

Where does PVE - The Last of Us place among Rust servers?

A seven-day player-hours count places PVE - The Last of Us at #5,525: the top 25% of every ranked server.

What is the current population on PVE - The Last of Us?

The current count is 0 players on 50 slots for PVE - The Last of Us. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 04:00 UTC with an average of 1 players.

Map and rules

What is the current map on PVE - The Last of Us?

Size 4,250 and seed 979669 define the procedural map PVE - The Last of Us runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for PVE - The Last of Us?

You will not find a gather rate in the name of PVE - The Last of Us. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In which region is PVE - The Last of Us based?

The name of PVE - The Last of Us points to North America, though no region tag is published. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 167.160.93.2:28015.

Does PVE - The Last of Us perform well?

Averaged over the last 48 hours, server fps was 30, with a low of 30. The world held as many as 114,610 entities: buildings, deployables and the rest. The highest memory reading was 7,108 MB. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is PVE - The Last of Us, and is it currently online?

You can find PVE - The Last of Us online at present. About 26 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is PVE - The Last of Us using?

On Windows, PVE - The Last of Us runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What should you expect from wipe day on PVE - The Last of Us?

2 players is the average peak across its recent wipes. On the latest wipe, 3 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. Where that did not hold, it dropped below half by day 5.

How often does PVE - The Last of Us wipe, and at what times?

There is no next wipe to predict for PVE - The Last of Us: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 5 days 20 hours.

Tags and listings

Where does PVE - The Last of Us appear in Rust Wipe Tracker lists and filters?

You will find PVE - The Last of Us on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on PVE - The Last of Us?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags PVE - The Last of Us publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join PVE - The Last of Us?

Enter client.connect 167.160.93.2:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.