Combat Local - Carbon Dev
Offline 167.17.58.31:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
Where does Combat Local - Carbon Dev place among Rust servers?
Over the past seven days, Combat Local - Carbon Dev has climbed to #13,159 for player hours, putting it in the top 59% of all ranked servers.
How many players are on Combat Local - Carbon Dev right now?
The last sighting of Combat Local - Carbon Dev was 2 days ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Rules and settings
What settings and rules should you know for Combat Local - Carbon Dev?
You will not find a gather rate in the name of Combat Local - Carbon Dev. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What location does Combat Local - Carbon Dev run from?
No region is published by Combat Local - Carbon Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 167.17.58.31:28015.
How reliable is Combat Local - Carbon Dev, and is it currently online?
Offline for now: Combat Local - Carbon Dev was last seen 2 days ago. Across the last 1 full day, uptime came to 0%: 0 of 24 hours. 26 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Combat Local - Carbon Dev operate?
On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Combat Local - Carbon Dev wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Combat Local - Carbon Dev's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 2 days have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Combat Local - Carbon Dev part of?
These Rust Wipe Tracker lists take Combat Local - Carbon Dev: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
How should you read the tags on Combat Local - Carbon Dev?
The game's server browser picks up these Combat Local - Carbon Dev tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join Combat Local - Carbon Dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 167.17.58.31:28015.