TESTING SERVER - SLAYERS.GG
Online NA · us1 168.100.161.149:30015 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 14:33 UTC · 14:33 UK, in 5d 22h.
Its weekly schedule tag · low confidenceComing wipes
- 5d 22hWed 4 Nov, 14:33 UTC14:33 UK
- 7d 2hThu 5 Nov, 19:00 UTC19:00 UKFW
- 12d 22hWed 11 Nov, 14:33 UTC14:33 UK
- 19d 22hWed 18 Nov, 14:33 UTC14:33 UK
- 26d 22hWed 25 Nov, 14:33 UTC14:33 UK
- 33d 22hWed 2 Dec, 14:33 UTC14:33 UK
- 35d 2hThu 3 Dec, 19:00 UTC19:00 UKFW
- 40d 22hWed 9 Dec, 14:33 UTC14:33 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 4 Nov, 14:33 UTC14:33 UK · in 5d 22hNext wipe expected · its weekly schedule tag
-
Wed 28 Oct, 14:33 UTC 14:33 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 14 Oct, 14:55 UTC 15:55 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 14 days
- Players before
- 0
-
Tue 13 Oct, 07:33 UTC 08:33 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 0
-
Fri 2 Oct, 05:01 UTC 06:01 UK · 27d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 11.1 days
- Players before
- 0
-
Tue 29 Sep, 03:25 UTC 04:25 UK · 30d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 0
-
Mon 28 Sep, 10:15 UTC 11:15 UK · 31d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Sat 26 Sep, 07:34 UTC 08:34 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
-
Tue 22 Sep, 04:24 UTC 05:24 UK · 37d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 4.1 days
- Players before
- 0
-
Mon 21 Sep, 06:54 UTC 07:54 UK · 38d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Sun 20 Sep, 15:50 UTC 16:50 UK · 39d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Show all 14 wipes
-
Sun 20 Sep, 06:22 UTC 07:22 UK · 39d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Sat 19 Sep, 05:00 UTC 06:00 UK · 40d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Fri 18 Sep, 10:27 UTC 11:27 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Thu 17 Sep, 08:23 UTC 09:23 UK · 42d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| 68 / 100
- Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air 7 / 200
- SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP 1 / 100
- US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases 2 / 200
- STRAVOS 100x - |PvP| Loot +|Shop|Kits|Airfield Event| 0 / 50
- US|AndysolAM 20x No BPs |PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinb 2 / 200
Quick answers
From the figures on this page.
Player count
How does TESTING SERVER - SLAYERS.GG compare with other Rust servers in the rankings?
On player hours over the last seven days, TESTING SERVER - SLAYERS.GG ranks #13,869 overall and #1,421 in North America, in the top 62% of all ranked servers.
What is the current population on TESTING SERVER - SLAYERS.GG?
At the moment 0 players are on TESTING SERVER - SLAYERS.GG, which has 10 slots. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 14:00 UTC with an average of 0 players.
Server rules
What is the current map on TESTING SERVER - SLAYERS.GG?
The game generates the procedural map on TESTING SERVER - SLAYERS.GG at size 4,000 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Fly Jets, Planes and UFOs!.
What settings and rules should you know for TESTING SERVER - SLAYERS.GG?
You will not find a gather rate in the name of TESTING SERVER - SLAYERS.GG. The group limit is 10 players. battlefield is the mode, high rates and kits for fast PvP. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of TESTING SERVER - SLAYERS.GG?
With its NA tag, TESTING SERVER - SLAYERS.GG places itself in North America, and the region code is us1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 168.100.161.149:30015 is its address.
Does TESTING SERVER - SLAYERS.GG perform well?
The 48-hour average for server fps stands at 60, never dipping below 60. Buildings, deployables and all the rest of the world pushed its entity count as high as 29,621. The highest memory reading was 3,219 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is TESTING SERVER - SLAYERS.GG, and is it currently online?
Right now, TESTING SERVER - SLAYERS.GG is online. The uptime it reports puts its last restart at about 8 hours ago. 67% is the uptime for the last 7 full days, up for 112 of 168 hours. 17 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TESTING SERVER - SLAYERS.GG using?
On Linux, TESTING SERVER - SLAYERS.GG runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What happens on TESTING SERVER - SLAYERS.GG when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 50% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.
When does TESTING SERVER - SLAYERS.GG wipe? What schedule does it follow?
The prediction follows its tag, because too few of TESTING SERVER - SLAYERS.GG's wipes are on record to confirm the schedule. Due on Wednesday 4 November at 14:33 UTC: its next wipe. You are playing a world created 25 hours. Its tags list the wipe schedule as weekly.
Server tags
Where does TESTING SERVER - SLAYERS.GG appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TESTING SERVER - SLAYERS.GG: Modded Rust servers, Rust battlefield servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What is the meaning of the server tags on TESTING SERVER - SLAYERS.GG?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts10 (Group limit): Teams are limited to 10 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $rus1 (Region code): Region code: us1; ^w (Weekly): It wipes weekly; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America are the tags TESTING SERVER - SLAYERS.GG publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to TESTING SERVER - SLAYERS.GG?
Enter client.connect 168.100.161.149:30015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/slayersgg.