Dev
Online NA 168.100.162.12:29015 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 20:36 UTC · 20:36 UK, in 6d 15h.
Its weekly schedule tag · low confidenceComing wipes
- 6d 15hWed 4 Nov, 20:36 UTC20:36 UK
- 7d 14hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 15hWed 11 Nov, 20:36 UTC20:36 UK
- 20d 15hWed 18 Nov, 20:36 UTC20:36 UK
- 27d 15hWed 25 Nov, 20:36 UTC20:36 UK
- 34d 15hWed 2 Dec, 20:36 UTC20:36 UK
- 35d 14hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 15hWed 9 Dec, 20:36 UTC20:36 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 4 Nov, 20:36 UTC20:36 UK · in 6d 15hNext wipe expected · its weekly schedule tag
-
Wed 28 Oct, 20:36 UTC 20:36 UK · 8h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 26 Oct, 19:35 UTC 19:35 UK · 2d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2 days
- Players before
- 0
-
Fri 23 Oct, 04:45 UTC 05:45 UK · 6d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.6 days
- Players before
- 0
-
Thu 22 Oct, 04:06 UTC 05:06 UK · 7d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Wed 14 Oct, 20:24 UTC 21:24 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA] Willjum's Solo Only | Thursday Wipes 11 / 100
- Rust Degens - US Vanilla | Fridays 0 / 150
- Rusty Moose |US Main| 32 / 250
- Rustoria.co - US Main 32 / 250
- Rusty Moose |US Mondays| 315 / 400
- Rustafied.com - US Friday 7 / 100
Quick answers
From the figures on this page.
Population
Where does Dev place among Rust servers?
Ranked #13,065 on player hours over the last seven days, Dev is #1,411 in North America and in the top 59% of all ranked servers.
What is the current population on Dev?
Dev is showing 0 players at the moment. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 0 players.
Server rules
What is the current map on Dev?
Generated by the game with seed 1337, the procedural map on Dev is size 3,700. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.
Which settings and rules apply on Dev?
You will not find a gather rate in the name of Dev. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Dev?
The NA tag is how Dev lists its location: North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 168.100.162.12:29015 is its address.
Does Dev perform well?
The 48-hour average for server fps stands at 59, never dipping below 46. Buildings, deployables and all the rest of the world pushed its entity count as high as 73,132. The highest memory reading was 3,224 MB. Players feel a rising entity count and low fps as lag.
How reliable is Dev, and is it currently online?
Right now, Dev is online. Its reported uptime suggests a restart roughly 6 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Dev using?
On Linux, Dev runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on Dev?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
How often does Dev wipe, and at what times?
Since the record holds too few of Dev's wipes to confirm the schedule, the prediction goes by its tag. Wednesday 4 November at 20:36 UTC is when its next wipe is due. You are playing a world created 8 hours. Its tags give a wipe schedule of once a week.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Dev part of?
These Rust Wipe Tracker lists take Dev: Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What is the meaning of the server tags on Dev?
gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^w (Weekly): Weekly wipe cycle; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser files it under North America are the tags Dev publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Dev?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 168.100.162.12:29015.