Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 17 Oct, 00:30 UTC 01:30 UK · 12d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 5 Oct, 18:31 UTC 19:31 UK · 23d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 7
- Lasted
- 11.2 days
- Players before
- 2
-
Thu 1 Oct, 15:42 UTC 16:42 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
-
Thu 1 Oct, 06:00 UTC 07:00 UK · 27d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Mon 28 Sep, 17:57 UTC 18:57 UK · 30d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 43 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 48 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 17 / 700
- RustSpain.com | EU Main 1 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Population
Where does Stillwater Testing place among Rust servers?
Over the past seven days, Stillwater Testing has climbed to #15,351 for player hours, putting it in the top 69% of all ranked servers.
How many players are on Stillwater Testing right now?
At the moment Stillwater Testing is offline, having last been seen 4 days 7 hours ago. The seven-day average for this server is 0 players.
Server rules
Which map is active on Stillwater Testing?
Size 5,000 and seed 1383972055 define the procedural map Stillwater Testing runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.
What settings and rules should you know for Stillwater Testing?
The name of Stillwater Testing gives no gather rate. 30 players is the most a group can hold. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Stillwater Testing run from?
No region is published by Stillwater Testing. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 168.100.162.13:29015.
What is the uptime of Stillwater Testing, and is it online?
Offline for now: Stillwater Testing was last seen 4 days 7 hours ago. It was up 71 of 168 hours over the last 7 full days, 42% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is Stillwater Testing using?
Rust network protocol 2634 and build 167781 on Linux is what Stillwater Testing runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How does Stillwater Testing handle its wipe days?
2 players is the average peak across its recent wipes. 2 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 33% of recent cases. By day 4 it had fallen below half where the crowd did not hold.
On what schedule does Stillwater Testing reset its map?
Stillwater Testing wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 12 days 4 hours have passed since this world was made.
Tags and listings
Where does Stillwater Testing appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Stillwater Testing: Modded Rust servers. On the server list, apply Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
Who is behind Stillwater Testing?
Stillwater Testing and 1 other server we track both publish a stillwatershores.org hostname, which points to the same operator in all likelihood.
How should you read the tags on Stillwater Testing?
Read off the game's server browser, the tags for Stillwater Testing are: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): The server has 40 slots; ts30 (Group limit): Team size caps at 30; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Stillwater Testing?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 168.100.162.13:29015.