Skip to the page
Network live 11,636 servers online 31,247 players aboard 72 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Stillwater Testing

Offline 168.100.162.13:29015 checked 4d ago

vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 12d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 40 players now 0% full
07-day averagepeak –
#15,351ranktop 69%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 17 Oct, 00:30 UTC 01:30 UK · 12d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 5 Oct, 18:31 UTC 19:31 UK · 23d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 7
    Lasted
    11.2 days
    Players before
    2
  3. Thu 1 Oct, 15:42 UTC 16:42 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    4.1 days
    Players before
    0
  4. Thu 1 Oct, 06:00 UTC 07:00 UK · 27d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  5. Mon 28 Sep, 17:57 UTC 18:57 UK · 30d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    2.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 152 on average 43 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 135 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 48 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 17 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 1 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 4 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does Stillwater Testing place among Rust servers?

Over the past seven days, Stillwater Testing has climbed to #15,351 for player hours, putting it in the top 69% of all ranked servers.

How many players are on Stillwater Testing right now?

At the moment Stillwater Testing is offline, having last been seen 4 days 7 hours ago. The seven-day average for this server is 0 players.

Server rules

Which map is active on Stillwater Testing?

Size 5,000 and seed 1383972055 define the procedural map Stillwater Testing runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.

What settings and rules should you know for Stillwater Testing?

The name of Stillwater Testing gives no gather rate. 30 players is the most a group can hold. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.

About the server

What location does Stillwater Testing run from?

No region is published by Stillwater Testing. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 168.100.162.13:29015.

What is the uptime of Stillwater Testing, and is it online?

Offline for now: Stillwater Testing was last seen 4 days 7 hours ago. It was up 71 of 168 hours over the last 7 full days, 42% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Stillwater Testing using?

Rust network protocol 2634 and build 167781 on Linux is what Stillwater Testing runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does Stillwater Testing handle its wipe days?

2 players is the average peak across its recent wipes. 2 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 33% of recent cases. By day 4 it had fallen below half where the crowd did not hold.

On what schedule does Stillwater Testing reset its map?

Stillwater Testing wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 12 days 4 hours have passed since this world was made.

Tags and listings

Where does Stillwater Testing appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Stillwater Testing: Modded Rust servers. On the server list, apply Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

Who is behind Stillwater Testing?

Stillwater Testing and 1 other server we track both publish a stillwatershores.org hostname, which points to the same operator in all likelihood.

How should you read the tags on Stillwater Testing?

Read off the game's server browser, the tags for Stillwater Testing are: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): The server has 40 slots; ts30 (Group limit): Team size caps at 30; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

How do you connect to Stillwater Testing?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 168.100.162.13:29015.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp40
Max players The server has 40 slots.
ts30
Group limit Team size caps at 30.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.