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Network live 11,645 servers online 42,938 players aboard 91 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Pulse Testing

Offline OC · au1 168.100.162.88:28015 checked 21h ago

weekly wipes moddedoxide
Tracking number · connect
Wipe progress

Resets: 9 new worlds this week, a reset every few hours rather than a wipe schedule.

Next wipe · ETA resets, no wipes
1/ 40 players now 2% full
17-day averagepeak 3
#7,497ranktop 34% · #150 in OC
resetsno wipes9 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5223:0001:0004:0006:0009:0011:00

Hourly average and peak, UTC.

Server performance

01020304023:0001:0004:0006:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
  1. Tue 27 Oct, 08:47 UTC 08:47 UK · 1d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Tue 27 Oct, 08:27 UTC 08:27 UK · 1d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 27 Oct, 08:19 UTC 08:19 UK · 1d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Tue 27 Oct, 08:12 UTC 08:12 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Tue 27 Oct, 07:59 UTC 07:59 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Tue 27 Oct, 07:39 UTC 07:39 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Tue 27 Oct, 07:25 UTC 07:25 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Tue 27 Oct, 07:03 UTC 07:03 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Tue 27 Oct, 01:06 UTC 01:06 UK · 2d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Similar parcels

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  3. A Shockbyte Rust Servergroups of 8+ · 2 on average 0 / 40
  4. Warriorsgroups of 8+ · 2 on average 2 / 100
  5. [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average 0 / 50
  6. 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average 1 / 300
Help desk

Quick answers

From the figures on this page.

Population

Where does Pulse Testing place among Rust servers?

Ranked #7,497 on player hours over the last seven days, Pulse Testing is #150 in Oceania and in the top 34% of all ranked servers.

Is Pulse Testing busy at the moment?

The last sighting of Pulse Testing was 21 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 3. Over the last 48 hours, the peak hour came at 09:00 UTC with an average of 1 players.

Rules and settings

What is the current map on Pulse Testing?

Generated by the game with seed 1, the procedural map on Pulse Testing is size 3,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Pulse Testing?

No gather rate appears in the name of Pulse Testing. 16 players is the most a group can hold. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

About the server

In which region is Pulse Testing based?

Its OC tag puts Pulse Testing in Oceania, and the region code is au1. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 168.100.162.88:28015.

Does Pulse Testing perform well?

The 48-hour average for server fps stands at 30, never dipping below 30. The world held as many as 31,297 entities: buildings, deployables and the rest. The highest memory reading was 1,639 MB. Players feel a rising entity count and low fps as lag.

How reliable is Pulse Testing, and is it currently online?

The current status for Pulse Testing is offline, last seen 21 hours ago. The uptime it reports puts its last restart at about 10 hours ago. 46% is the uptime for the last 2 full days, up for 22 of 48 hours. It was first seen by Rust Wipe Tracker on 26 October 2026.

On what Rust version does Pulse Testing operate?

Rust network protocol 2635 and build 168909 on Linux is what Pulse Testing runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

When does Pulse Testing wipe? What schedule does it follow?

No wipe schedule here: Pulse Testing changes world every few hours, and none of those resets counts as a wipe.

Tags and filters

Where does Pulse Testing appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Pulse Testing: Oceania Rust servers and Modded Rust servers. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Which person or group runs Pulse Testing?

Pulse Testing and 1 other server we track both publish a pulserust.net hostname, which points to the same operator in all likelihood.

What is the meaning of the server tags on Pulse Testing?

Read off the game's server browser, the tags for Pulse Testing are: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): It holds 40 slots; ts16 (Group limit): Team size caps at 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $rau1 (Region code): Region code: au1; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): In the server browser it appears under Oceania. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

How do you connect to Pulse Testing?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 168.100.162.88:28015. https://pulserust.net/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp40
Max players It holds 40 slots.
ts16
Group limit Team size caps at 16.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$rau1
Region code Region code: au1.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.