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Network live 11,706 servers online 60,014 players aboard 164 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

10x Development

Online NA 168.100.163.159:28010 checked 19m ago

10x weekly wipes moddedoxide
Tracking number · connect
Wipe progress · wiped 23h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 6d 18h · high confidence
0/ ? players now
07-day averagepeak 1
#15,115ranktop 68% · #1479 in NA
23h agolast wipeweekly schedule
6d 18hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75101:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608001:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 18h.

The force wipe · high confidence
10 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 13d 0hThu 12 Nov, 01:17 UTC01:17 UK
  3. 20d 0hThu 19 Nov, 01:17 UTC01:17 UK
  4. 27d 0hThu 26 Nov, 01:17 UTC01:17 UK
  5. 34d 18hThu 3 Dec, 19:00 UTC19:00 UKFW
  6. 41d 0hThu 10 Dec, 01:17 UTC01:17 UK

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 18h
    Next wipe expected · the force wipe
  2. Thu 29 Oct, 01:17 UTC 01:17 UK · 23h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Thu 1 Oct, 17:45 UTC FW 18:45 UK · 28d ago
    Force wipe delivered
    Peak
    0 +1 queue
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Mon 21 Sep, 18:37 UTC 19:37 UK · 38d ago
    Wipe delivered
    Peak
    1 +1 queue
    Crowd
    halved by day 5
    Lasted
    10 days
    Players before
    0
  5. Wed 16 Sep, 04:14 UTC 05:14 UK · 43d ago
    Wipe delivered
    Peak
    4 +1 queue
    Crowd
    halved by day 1
    Lasted
    5.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average 172 / 250
  2. Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 63 on average 206 / 250
  3. WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 7 on average 9 / 100
  4. Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average 3 / 125
  5. RAMPAGE 10X | WEEKLY WIPESNA · groups of 10+ · 10x · weekly · 3 on average 6 / 75
  6. RustForNoobs.com | 10x | Clans | No BPs |x10 US 10/29 10.29 NA · groups of 32+ · 10x · weekly · 3 on average 2 / 100
Help desk

Quick answers

From the figures on this page.

Population

How does 10x Development compare with other Rust servers in the rankings?

Ranked #15,115 on player hours over the last seven days, 10x Development is #1,479 in North America and in the top 68% of all ranked servers.

Is 10x Development busy at the moment?

At the moment 0 players are on 10x Development. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 01:00 UTC, averaging 0 players.

Server rules

On what map does 10x Development take place?

Size 1,000 and seed 1337 define the procedural map 10x Development runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Vitality Custom Map.

What are the rules on 10x Development, and what settings does it run?

The name of 10x Development announces 10x gathering. A group holds no more than 32 players. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.

Server details

In which region is 10x Development based?

Its NA tag puts 10x Development in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 168.100.163.159:28010 is its address.

How smoothly does 10x Development run?

Averaged over the last 48 hours, server fps was 67, with a low of 67. Buildings, deployables and all the rest of the world pushed its entity count as high as 371,548. Memory use peaked at 7,962 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of 10x Development, and is it online?

Right now, 10x Development is online. Its reported uptime suggests a restart roughly 21 hours ago. 85% is the uptime for the last 7 full days, up for 143 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does 10x Development operate?

On Linux, 10x Development runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

How does 10x Development handle its wipe days?

At their busiest, its recent wipes drew an average of 2 players. With 1 more in the queue, the latest wipe peaked 0 hours in. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 3.

How often does 10x Development wipe, and at what times?

Since the record holds too few of 10x Development's wipes to confirm the schedule, the prediction goes by its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 23 hours. Its tags give a wipe schedule of once a week.

Tags and listings

On Rust Wipe Tracker, which lists and filters is 10x Development part of?

The Rust Wipe Tracker lists that include 10x Development are: 10x Rust servers, Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Who is behind 10x Development?

One operator most likely runs these: 10x Development publishes a atlasrust.us hostname, as do 5 other servers we track.

How should you read the tags on 10x Development?

The game's server browser picks up these 10x Development tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts32 (Group limit): Teams are limited to 32 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^w (Weekly): Weekly wipe cycle; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join 10x Development?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 168.100.163.159:28010.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server has 0 slots.
ts32
Group limit Teams are limited to 32 players.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Wipe schedule

^w
Weekly Weekly wipe cycle.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.
modded
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.