10x Development
Online NA 168.100.163.159:28010 checked 19m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 18h.
The force wipe · high confidenceComing wipes
- 6d 18hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 0hThu 12 Nov, 01:17 UTC01:17 UK
- 20d 0hThu 19 Nov, 01:17 UTC01:17 UK
- 27d 0hThu 26 Nov, 01:17 UTC01:17 UK
- 34d 18hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 0hThu 10 Dec, 01:17 UTC01:17 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 18hNext wipe expected · the force wipe
-
Thu 29 Oct, 01:17 UTC 01:17 UK · 23h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 17:45 UTC FW 18:45 UK · 28d agoForce wipe delivered
- Peak
- 0 +1 queue
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 21 Sep, 18:37 UTC 19:37 UK · 38d agoWipe delivered
- Peak
- 1 +1 queue
- Crowd
- halved by day 5
- Lasted
- 10 days
- Players before
- 0
-
Wed 16 Sep, 04:14 UTC 05:14 UK · 43d agoWipe delivered
- Peak
- 4 +1 queue
- Crowd
- halved by day 1
- Lasted
- 5.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE 172 / 250
- Vitality - US 10x | No BPs | Kits | Shop 206 / 250
- WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X 9 / 100
- Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events 3 / 125
- RAMPAGE 10X | WEEKLY WIPES 6 / 75
- RustForNoobs.com | 10x | Clans | No BPs |x10 US 10/29 10.29 2 / 100
Quick answers
From the figures on this page.
Population
How does 10x Development compare with other Rust servers in the rankings?
Ranked #15,115 on player hours over the last seven days, 10x Development is #1,479 in North America and in the top 68% of all ranked servers.
Is 10x Development busy at the moment?
At the moment 0 players are on 10x Development. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 01:00 UTC, averaging 0 players.
Server rules
On what map does 10x Development take place?
Size 1,000 and seed 1337 define the procedural map 10x Development runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Vitality Custom Map.
What are the rules on 10x Development, and what settings does it run?
The name of 10x Development announces 10x gathering. A group holds no more than 32 players. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Server details
In which region is 10x Development based?
Its NA tag puts 10x Development in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 168.100.163.159:28010 is its address.
How smoothly does 10x Development run?
Averaged over the last 48 hours, server fps was 67, with a low of 67. Buildings, deployables and all the rest of the world pushed its entity count as high as 371,548. Memory use peaked at 7,962 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of 10x Development, and is it online?
Right now, 10x Development is online. Its reported uptime suggests a restart roughly 21 hours ago. 85% is the uptime for the last 7 full days, up for 143 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does 10x Development operate?
On Linux, 10x Development runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does 10x Development handle its wipe days?
At their busiest, its recent wipes drew an average of 2 players. With 1 more in the queue, the latest wipe peaked 0 hours in. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 3.
How often does 10x Development wipe, and at what times?
Since the record holds too few of 10x Development's wipes to confirm the schedule, the prediction goes by its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 23 hours. Its tags give a wipe schedule of once a week.
Tags and listings
On Rust Wipe Tracker, which lists and filters is 10x Development part of?
The Rust Wipe Tracker lists that include 10x Development are: 10x Rust servers, Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Who is behind 10x Development?
One operator most likely runs these: 10x Development publishes a atlasrust.us hostname, as do 5 other servers we track.
How should you read the tags on 10x Development?
The game's server browser picks up these 10x Development tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts32 (Group limit): Teams are limited to 32 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^w (Weekly): Weekly wipe cycle; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join 10x Development?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 168.100.163.159:28010.