local-test
Offline 168.220.162.128:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 164 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 72 / 700
- RustSpain.com | EU Main 17 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 27 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 251 / 700
Quick answers
From the figures on this page.
Player count
How does local-test compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits local-test, at #15,790 on hours played over seven days.
What is the current population on local-test?
At the moment local-test is offline, having last been seen 17 days 23 hours ago.
Map and rules
On what map does local-test take place?
A procedural map, generated by the game, is what local-test runs.
Which settings and rules apply on local-test?
The name of local-test gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of local-test?
No region is published by local-test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 168.220.162.128:28015.
What is the uptime of local-test, and is it online?
local-test is offline at the moment, with the last sighting 17 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 11 October 2026.
On what Rust version does local-test operate?
Rust network protocol 2634 and build 167398 on Windows is what local-test runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does local-test wipe, and at what times?
There are too few of local-test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 17 days 23 hours have passed since this world was made.
Tags and listings
Where does local-test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take local-test: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on local-test?
Read off the game's server browser, the tags for local-test are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join local-test?
Enter client.connect 168.220.162.128:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.