offline_test_server
Offline 169.0.215.43:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 162 / 250
- Rustoria.co - EU East Long 148 / 200
- Rusty Moose |EU Main| 15 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 19 / 100
- Rustoria.co - EU East Medium 69 / 200
Quick answers
From the figures on this page.
Population
How does offline_test_server compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits offline_test_server, at #15,400 on hours played over seven days.
Is offline_test_server busy at the moment?
The last sighting of offline_test_server was 20 days 17 hours ago; it is offline right now.
Map and rules
What is the current map on offline_test_server?
A procedural map, generated by the game, is what offline_test_server runs.
What are the rules on offline_test_server, and what settings does it run?
No gather rate appears in the name of offline_test_server. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does offline_test_server run from?
No region is published by offline_test_server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 169.0.215.43:28015.
How reliable is offline_test_server, and is it currently online?
The current status for offline_test_server is offline, last seen 20 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 7 October 2026.
What Rust version is offline_test_server using?
The version on offline_test_server is Rust network protocol 2634 and build 167058, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does offline_test_server wipe? What schedule does it follow?
There are too few of offline_test_server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 21 days 10 hours have passed since this world was made.
Tags and filters
Where does offline_test_server appear in Rust Wipe Tracker lists and filters?
You will find offline_test_server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on offline_test_server?
Read off the game's server browser, the tags for offline_test_server are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join offline_test_server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 169.0.215.43:28015.