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Network live 11,696 servers online 45,884 players aboard 101 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Rust 10x | Local Test | Quad

Offline 169.1.226.36:28015 checked 24d ago

10x quad moddedcarbon
Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#14,449ranktop 64%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 4 Oct, 16:35 UTC 17:35 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 5 on average 3 / 200
  2. XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPOC · quad · 10x · monthly · 2 on average 2 / 210
  3. XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEU · quad · 10x · monthly · 1 on average 0 / 160
  4. HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEA · quad · 10x · monthly · 1 on average 0 / 160
  5. Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 1 on average 0 / 75
  6. [EU] Recess Gaming - 10x | Quad | Loot+ | NoBPsEU · quad · 10x · weekly · 1 on average 1 / 100
Help desk

Quick answers

From the figures on this page.

Player count

Where does Rust 10x | Local Test | Quad place among Rust servers?

Over the past seven days, Rust 10x | Local Test | Quad has climbed to #14,449 for player hours, putting it in the top 64% of all ranked servers. The quad group puts it at #620.

How many players are on Rust 10x | Local Test | Quad right now?

The last sighting of Rust 10x | Local Test | Quad was 24 days 2 hours ago; it is offline right now.

Rules and settings

On what map does Rust 10x | Local Test | Quad take place?

Size 3,500 and seed 1012026 define the procedural map Rust 10x | Local Test | Quad runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

Which settings and rules apply on Rust 10x | Local Test | Quad?

Gather rate on Rust 10x | Local Test | Quad is 10x, as its name says. A group may hold 4 players at most (quad). survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of Rust 10x | Local Test | Quad?

You will find no region published by Rust 10x | Local Test | Quad. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 169.1.226.36:28015.

How reliable is Rust 10x | Local Test | Quad, and is it currently online?

The current status for Rust 10x | Local Test | Quad is offline, last seen 24 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 1 October 2026.

On what Rust version does Rust 10x | Local Test | Quad operate?

On Windows, Rust 10x | Local Test | Quad runs Rust network protocol 2634 and build 166494. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What happens on Rust 10x | Local Test | Quad when wipe day arrives?

The average busiest point of its recent wipes was 2 players. After 5 hours the latest wipe's crowd hit its peak.

On what schedule does Rust 10x | Local Test | Quad reset its map?

Its rhythm cannot yet be told: too few of Rust 10x | Local Test | Quad's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 2 hours.

Tags and listings

Where does Rust 10x | Local Test | Quad appear across the Rust Wipe Tracker lists and filters?

You will find Rust 10x | Local Test | Quad on the following Rust Wipe Tracker lists: 10x Rust servers and Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x and it appears.

How should you read the tags on Rust 10x | Local Test | Quad?

gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts4 (Group limit): Teams are limited to 4 players; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags Rust 10x | Local Test | Quad publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join Rust 10x | Local Test | Quad?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 169.1.226.36:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players It holds 10 slots.
ts4
Group limit Teams are limited to 4 players.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.