Rust of Light (offline)
Offline 169.1.233.156:28015 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 156 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 188 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Rust of Light (offline) place among Rust servers?
In the top 59% of all ranked servers sits Rust of Light (offline), at #12,937 on hours played over seven days.
Is Rust of Light (offline) busy at the moment?
At the moment Rust of Light (offline) is offline, having last been seen 11 days 21 hours ago.
Server rules
On what map does Rust of Light (offline) take place?
The game generates the procedural map that Rust of Light (offline) runs.
Which settings and rules apply on Rust of Light (offline)?
You will not find a gather rate in the name of Rust of Light (offline). The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Rust of Light (offline)?
There is no region published for Rust of Light (offline). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 169.1.233.156:28015.
How reliable is Rust of Light (offline), and is it currently online?
The current status for Rust of Light (offline) is offline, last seen 11 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 17 October 2026.
On what Rust version does Rust of Light (offline) operate?
The version on Rust of Light (offline) is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Rust of Light (offline) reset its map?
Its rhythm cannot yet be told: too few of Rust of Light (offline)'s wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 12 days 1 hours have passed since this world was made.
Tags and filters
Where does Rust of Light (offline) appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust of Light (offline): Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on Rust of Light (offline)?
The game's server browser picks up these Rust of Light (offline) tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join Rust of Light (offline)?
Enter client.connect 169.1.233.156:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.