Rust Monuments Training
Offline 169.254.194.195:56216 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 456 / 575
- Rustoria.co - EU East Long 434 / 475
- Rusty Moose |EU Main| 983 / 250
- Rustafied.com - EU Friday 61 / 100
- Rustoria.co - EU Main 982 / 250
- Rustoria.co - US Main 21 / 250
Quick answers
From the figures on this page.
Player activity
How does Rust Monuments Training compare with other Rust servers in the rankings?
A seven-day player-hours count places Rust Monuments Training at #14,042: the top 63% of every ranked server.
Is Rust Monuments Training busy at the moment?
The last sighting of Rust Monuments Training was 6 days 23 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Map and rules
What is the current map on Rust Monuments Training?
The map on Rust Monuments Training is procedural, produced by the game.
What settings and rules should you know for Rust Monuments Training?
No gather rate appears in the name of Rust Monuments Training. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does Rust Monuments Training run from?
There is no region published for Rust Monuments Training. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 169.254.194.195:56216.
What is the uptime of Rust Monuments Training, and is it online?
The current status for Rust Monuments Training is offline, last seen 6 days 23 hours ago. It was up 0 of 144 hours over the last 6 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 22 October 2026.
On what Rust version does Rust Monuments Training operate?
The version on Rust Monuments Training is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Rust Monuments Training wipe? What schedule does it follow?
There are too few of Rust Monuments Training's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 6 days 23 hours.
Server tags
Where does Rust Monuments Training appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Monuments Training: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on Rust Monuments Training?
gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): The server has 16 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptsw (Networking): 'sw' is the network layer this server runs; $r? (Region code): A region code isn't set are the tags Rust Monuments Training publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Rust Monuments Training?
Enter client.connect 169.254.194.195:56216 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.