Rust Monuments Training
Offline 169.254.224.204:36744 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 329 / 375
- Rustoria.co - EU East Long 435 / 475
- Rusty Moose |EU Main| 963 / 1000
- Rustafied.com - EU Friday 53 / 100
- eulongtest (private perf box) 480 / 8
- Rustoria.co - EU Main 979 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Rust Monuments Training against other Rust servers?
In the top 64% of all ranked servers sits Rust Monuments Training, at #14,219 on hours played over seven days.
How many players are on Rust Monuments Training right now?
The last sighting of Rust Monuments Training was 7 days 1 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Map and rules
Which map is active on Rust Monuments Training?
The map on Rust Monuments Training is procedural, produced by the game.
Which settings and rules apply on Rust Monuments Training?
The name of Rust Monuments Training gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does Rust Monuments Training run from?
No region is published by Rust Monuments Training. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 169.254.224.204:36744 is its address.
How reliable is Rust Monuments Training, and is it currently online?
Offline for now: Rust Monuments Training was last seen 7 days 1 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. The first sighting of it by Rust Wipe Tracker came on 22 October 2026.
What Rust version is Rust Monuments Training using?
The version on Rust Monuments Training is Rust network protocol 2634 and build 167781, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Rust Monuments Training reset its map?
To tell its rhythm we would need more of Rust Monuments Training's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 7 days 2 hours.
Tags and filters
Where does Rust Monuments Training appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Monuments Training: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Rust Monuments Training?
gmrust (Game mode): Standard Rust survival is the game mode here; mp16 (Max players): It holds 16 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptsw (Networking): This server runs on the 'sw' network layer; $r? (Region code): No region code is set are the tags Rust Monuments Training publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Rust Monuments Training?
Enter client.connect 169.254.224.204:36744 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.