Local Test Server
Offline 170.203.112.78:28015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 781 / 825
- Rustoria.co - EU Main 43 / 250
- Rusty Moose |EU Main| 124 / 250
- Rustoria.co - EU East Long 407 / 500
- Rustoria.co - EU East Medium 260 / 300
- Rustafied.com - EU Friday 193 / 300
Quick answers
From the figures on this page.
Population
What is the ranking of Local Test Server against other Rust servers?
In the top – of all ranked servers sits Local Test Server, at #13,334 on hours played over seven days.
Is Local Test Server busy at the moment?
At the moment Local Test Server is offline, having last been seen 37 days 14 hours ago.
Server rules
On what map does Local Test Server take place?
A procedural map, generated by the game, is what Local Test Server runs.
Which settings and rules apply on Local Test Server?
You will not find a gather rate in the name of Local Test Server. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
Server details
What is the location of Local Test Server?
There is no region published for Local Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 170.203.112.78:28015.
How reliable is Local Test Server, and is it currently online?
Local Test Server is offline at the moment, with the last sighting 37 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Local Test Server using?
Rust network protocol 2633 and build 163794 on Windows is what Local Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Local Test Server wipe? What schedule does it follow?
There are too few of Local Test Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 44 days 9 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Local Test Server part of?
These Rust Wipe Tracker lists take Local Test Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags Local Test Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Local Test Server?
Enter client.connect 170.203.112.78:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.