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Network live 11,652 servers online 47,233 players aboard 114 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RCE TAKEOVER

Online 170.23.127.203:25565 checked 8m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 200 players now 0% full
07-day averagepeak –
#15,335ranktop 69%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 05:14 UTC 06:14 UK · 26d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 109 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 125 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 167 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 52 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 5 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 22 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does RCE TAKEOVER place among Rust servers?

In the top 69% of all ranked servers sits RCE TAKEOVER, at #15,335 on hours played over seven days.

How many players are on RCE TAKEOVER right now?

At the moment 0 players are on RCE TAKEOVER, which has 200 slots. Averaged over the past week: 0 players.

Server rules

Which map is active on RCE TAKEOVER?

The game generates the procedural map on RCE TAKEOVER at size 3,000 with seed 2345976. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for RCE TAKEOVER?

The name of RCE TAKEOVER gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.

About the server

What location does RCE TAKEOVER run from?

No region is published by RCE TAKEOVER. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 170.23.127.203:25565.

How smoothly does RCE TAKEOVER run?

The 48-hour average for server fps stands at 235, never dipping below 191. The world held as many as 44,868 entities: buildings, deployables and the rest. The highest memory reading was 2,063 MB. Players feel a rising entity count and low fps as lag.

Is RCE TAKEOVER up, and how good is its uptime?

RCE TAKEOVER is up and online at the moment. About 1 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does RCE TAKEOVER operate?

Rust network protocol 2635 and build 168909 on Linux is what RCE TAKEOVER runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

How does RCE TAKEOVER handle its wipe days?

0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does RCE TAKEOVER wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of RCE TAKEOVER's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 26 days 3 hours.

Tags and listings

Where does RCE TAKEOVER appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RCE TAKEOVER: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RCE TAKEOVER?

gmrust (Game mode): Standard Rust survival is the game mode here; mp200 (Max players): Slot count: 200; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RCE TAKEOVER publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join RCE TAKEOVER?

Enter client.connect 170.23.127.203:25565 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp200
Max players Slot count: 200.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.