RCE TAKEOVER
Online 170.23.127.203:25565 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 05:14 UTC 06:14 UK · 26d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 109 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 167 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 52 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Population
Where does RCE TAKEOVER place among Rust servers?
In the top 69% of all ranked servers sits RCE TAKEOVER, at #15,335 on hours played over seven days.
How many players are on RCE TAKEOVER right now?
At the moment 0 players are on RCE TAKEOVER, which has 200 slots. Averaged over the past week: 0 players.
Server rules
Which map is active on RCE TAKEOVER?
The game generates the procedural map on RCE TAKEOVER at size 3,000 with seed 2345976. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for RCE TAKEOVER?
The name of RCE TAKEOVER gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does RCE TAKEOVER run from?
No region is published by RCE TAKEOVER. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 170.23.127.203:25565.
How smoothly does RCE TAKEOVER run?
The 48-hour average for server fps stands at 235, never dipping below 191. The world held as many as 44,868 entities: buildings, deployables and the rest. The highest memory reading was 2,063 MB. Players feel a rising entity count and low fps as lag.
Is RCE TAKEOVER up, and how good is its uptime?
RCE TAKEOVER is up and online at the moment. About 1 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does RCE TAKEOVER operate?
Rust network protocol 2635 and build 168909 on Linux is what RCE TAKEOVER runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does RCE TAKEOVER handle its wipe days?
0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does RCE TAKEOVER wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of RCE TAKEOVER's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 26 days 3 hours.
Tags and listings
Where does RCE TAKEOVER appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RCE TAKEOVER: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RCE TAKEOVER?
gmrust (Game mode): Standard Rust survival is the game mode here; mp200 (Max players): Slot count: 200; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RCE TAKEOVER publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join RCE TAKEOVER?
Enter client.connect 170.23.127.203:25565 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.