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Network live 11,640 servers online 44,156 players aboard 105 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 11m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 19d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
17-day averagepeak 4
#3,520ranktop 16%
19d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5209:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 10 Oct, 06:08 UTC 07:08 UK · 19d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct, 08:47 UTC 09:47 UK · 21d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    1
  3. Tue 6 Oct, 15:52 UTC 16:52 UK · 22d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  4. Mon 5 Oct, 16:42 UTC 17:42 UK · 23d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Sun 4 Oct, 11:27 UTC 12:27 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 104 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 122 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 153 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 45 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 18 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does Hardcore (Not yet finished construction) compare with other Rust servers in the rankings?

Over the past seven days, Hardcore (Not yet finished construction) has climbed to #3,520 for player hours, putting it in the top 16% of all ranked servers.

What is the current population on Hardcore (Not yet finished construction)?

At the moment 0 players are on Hardcore (Not yet finished construction), which has 100 slots. Averaged over the past week: 1 players, peaking at 4. Over the last 48 hours, the peak hour came at 10:00 UTC with an average of 2 players.

Rules and settings

Which map is active on Hardcore (Not yet finished construction)?

The game generates the procedural map on Hardcore (Not yet finished construction) at size 4,000 with seed 7777. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on Hardcore (Not yet finished construction), and what settings does it run?

No gather rate appears in the name of Hardcore (Not yet finished construction). Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

About the server

In which region is Hardcore (Not yet finished construction) based?

You will find no region published by Hardcore (Not yet finished construction). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 170.23.61.207:11352 is its address.

How smoothly does Hardcore (Not yet finished construction) run?

The 48-hour average for server fps stands at 57, never dipping below 31. Buildings, deployables and all the rest of the world pushed its entity count as high as 177,985. Memory use peaked at 4,650 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of Hardcore (Not yet finished construction), and is it online?

Hardcore (Not yet finished construction) is up and online at the moment. About 33 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.

On what Rust version does Hardcore (Not yet finished construction) operate?

Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Hardcore (Not yet finished construction) when wipe day arrives?

2 players is the average peak across its recent wipes. On the latest wipe, 14 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.

When does Hardcore (Not yet finished construction) wipe? What schedule does it follow?

No next wipe can be predicted for Hardcore (Not yet finished construction), which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 19 days 2 hours.

Server tags

Where does Hardcore (Not yet finished construction) appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Hardcore (Not yet finished construction): Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Hardcore (Not yet finished construction)?

gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Hardcore (Not yet finished construction) publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What steps do you take to join Hardcore (Not yet finished construction)?

Enter client.connect 170.23.61.207:11352 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.