ServerHub Test
Offline 171.217.41.32:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 184 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 176 / 225
- RustSpain.com | EU Main 29 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 150 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 54 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of ServerHub Test against other Rust servers?
A seven-day player-hours count places ServerHub Test at #15,025: the top – of every ranked server.
Is ServerHub Test busy at the moment?
At the moment ServerHub Test is offline, having last been seen 43 days 3 hours ago.
Server rules
On what map does ServerHub Test take place?
The game generates the procedural map that ServerHub Test runs.
What are the rules on ServerHub Test, and what settings does it run?
The name of ServerHub Test gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does ServerHub Test run from?
There is no region published for ServerHub Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 171.217.41.32:28015 is its address.
How reliable is ServerHub Test, and is it currently online?
The current status for ServerHub Test is offline, last seen 43 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 14 September 2026.
On what Rust version does ServerHub Test operate?
The version on ServerHub Test is Rust network protocol 2633 and build 163207, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does ServerHub Test wipe? What schedule does it follow?
There are too few of ServerHub Test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 51 days 13 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is ServerHub Test part of?
These Rust Wipe Tracker lists take ServerHub Test: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on ServerHub Test?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags ServerHub Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join ServerHub Test?
Enter client.connect 171.217.41.32:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.