RustProject DEV
Offline 171.225.248.102:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 37 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 75 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 30 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 83 / 700
- RustSpain.com | EU Main 302 / 310
Quick answers
From the figures on this page.
Player activity
What is the ranking of RustProject DEV against other Rust servers?
In the top 62% of all ranked servers sits RustProject DEV, at #13,638 on hours played over seven days.
What is the current population on RustProject DEV?
At the moment RustProject DEV is offline, having last been seen 21 days 8 hours ago.
Rules and settings
Which map is active on RustProject DEV?
The game generates the procedural map that RustProject DEV runs.
What are the rules on RustProject DEV, and what settings does it run?
You will not find a gather rate in the name of RustProject DEV. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What location does RustProject DEV run from?
You will find no region published by RustProject DEV. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 171.225.248.102:28015.
What is the uptime of RustProject DEV, and is it online?
The current status for RustProject DEV is offline, last seen 21 days 8 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 7 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustProject DEV using?
On Windows, RustProject DEV runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does RustProject DEV wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of RustProject DEV's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 25 days 8 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is RustProject DEV part of?
The Rust Wipe Tracker lists that include RustProject DEV are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on RustProject DEV?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags RustProject DEV publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to RustProject DEV?
Enter client.connect 171.225.248.102:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.