RustProject DEV
Offline 171.225.248.104:28015 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 4 Oct, 13:41 UTC 14:41 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 1 Oct, 19:18 UTC FW 20:18 UK · 27d agoForce wipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 149 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 193 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 96 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 225 / 700
- RustSpain.com | EU Main 345 / 350
Quick answers
From the figures on this page.
Player activity
What is the ranking of RustProject DEV against other Rust servers?
Over the past seven days, RustProject DEV has climbed to #13,809 for player hours, putting it in the top 61% of all ranked servers.
Is RustProject DEV busy at the moment?
The last sighting of RustProject DEV was 24 days 6 hours ago; it is offline right now.
Server rules
What is the current map on RustProject DEV?
The map on RustProject DEV is procedural, produced by the game.
What are the rules on RustProject DEV, and what settings does it run?
No gather rate appears in the name of RustProject DEV. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is RustProject DEV based?
You will find no region published by RustProject DEV. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 171.225.248.104:28015.
What is the uptime of RustProject DEV, and is it online?
The current status for RustProject DEV is offline, last seen 24 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 28 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does RustProject DEV operate?
Rust network protocol 2634 and build 166494 on Windows is what RustProject DEV runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on RustProject DEV when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 2 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.
When does RustProject DEV wipe? What schedule does it follow?
To tell its rhythm we would need more of RustProject DEV's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 25 days 4 hours.
Tags and listings
Where does RustProject DEV appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RustProject DEV: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on RustProject DEV?
Read off the game's server browser, the tags for RustProject DEV are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to RustProject DEV?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 171.225.248.104:28015.