RustProject DEV
Offline 171.225.248.140:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 108 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 168 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 49 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 24 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of RustProject DEV against other Rust servers?
Over the past seven days, RustProject DEV has climbed to #9,320 for player hours, putting it in the top 42% of all ranked servers.
What is the current population on RustProject DEV?
The last sighting of RustProject DEV was 5 days 1 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Server rules
What is the current map on RustProject DEV?
A procedural map, generated by the game, is what RustProject DEV runs.
Which settings and rules apply on RustProject DEV?
No gather rate appears in the name of RustProject DEV. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does RustProject DEV run from?
There is no region published for RustProject DEV. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 171.225.248.140:28015.
How reliable is RustProject DEV, and is it currently online?
RustProject DEV is offline at the moment, with the last sighting 5 days 1 hours ago. 1% is the uptime for the last 6 full days, up for 2 of 144 hours. The first sighting of it by Rust Wipe Tracker came on 22 October 2026.
On what Rust version does RustProject DEV operate?
Rust network protocol 2635 and build 168909 on Windows is what RustProject DEV runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does RustProject DEV reset its map?
Its rhythm cannot yet be told: too few of RustProject DEV's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 24 days 19 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is RustProject DEV part of?
The Rust Wipe Tracker lists that include RustProject DEV are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on RustProject DEV?
Read off the game's server browser, the tags for RustProject DEV are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join RustProject DEV?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 171.225.248.140:28015.