RustProject DEV
Offline 171.225.248.179:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 61 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 109 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 110 / 700
- RustSpain.com | EU Main 346 / 350
Quick answers
From the figures on this page.
Population
Where does RustProject DEV place among Rust servers?
A seven-day player-hours count places RustProject DEV at #7,228: the top 32% of every ranked server.
Is RustProject DEV busy at the moment?
The last sighting of RustProject DEV was 4 days 9 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
What is the current map on RustProject DEV?
The game generates the procedural map that RustProject DEV runs.
What are the rules on RustProject DEV, and what settings does it run?
The name of RustProject DEV gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of RustProject DEV?
There is no region published for RustProject DEV. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 171.225.248.179:28015 is its address.
What is the uptime of RustProject DEV, and is it online?
RustProject DEV is offline at the moment, with the last sighting 4 days 9 hours ago. It was up 5 of 96 hours over the last 4 full days, 5% of the time. 24 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustProject DEV using?
On Windows, RustProject DEV runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does RustProject DEV reset its map?
To tell its rhythm we would need more of RustProject DEV's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 25 days 7 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is RustProject DEV part of?
These Rust Wipe Tracker lists take RustProject DEV: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on RustProject DEV?
The game's server browser picks up these RustProject DEV tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to RustProject DEV?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 171.225.248.179:28015.