RustProject DEV
Offline 171.225.248.66:28015 checked 21h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 182 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 108 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- RustSpain.com | EU Main 38 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 246 / 700
Quick answers
From the figures on this page.
Population
How does RustProject DEV compare with other Rust servers in the rankings?
A seven-day player-hours count places RustProject DEV at #7,271: the top 33% of every ranked server.
What is the current population on RustProject DEV?
At the moment RustProject DEV is offline, having last been seen 21 hours ago. Averaged over the past week: 1 players, peaking at 1. The busiest hour over the last 48 hours was 06:00 UTC, averaging 1 players.
Map and rules
What is the current map on RustProject DEV?
The game generates the procedural map that RustProject DEV runs.
What settings and rules should you know for RustProject DEV?
You will not find a gather rate in the name of RustProject DEV. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
In which region is RustProject DEV based?
No region is published by RustProject DEV. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 171.225.248.66:28015.
What is the uptime of RustProject DEV, and is it online?
Offline for now: RustProject DEV was last seen 21 hours ago. 25% is the uptime for the last 2 full days, up for 12 of 48 hours. It was first seen by Rust Wipe Tracker on 26 October 2026.
On what Rust version does RustProject DEV operate?
The version on RustProject DEV is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does RustProject DEV wipe, and at what times?
To tell its rhythm we would need more of RustProject DEV's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 25 days have passed since this world was made.
Tags and listings
Where does RustProject DEV appear across the Rust Wipe Tracker lists and filters?
You will find RustProject DEV on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on RustProject DEV?
Read off the game's server browser, the tags for RustProject DEV are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join RustProject DEV?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 171.225.248.66:28015.