TEST COPY (update check)
Offline 171.254.141.176:28025 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 195 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 82 / 700
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 282 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 30 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of TEST COPY (update check) against other Rust servers?
A seven-day player-hours count places TEST COPY (update check) at #15,335: the top 69% of every ranked server.
Is TEST COPY (update check) busy at the moment?
At the moment TEST COPY (update check) is offline, having last been seen 5 days 1 hours ago. For the last seven days the average player count was 0.
Server rules
On what map does TEST COPY (update check) take place?
A procedural map, generated by the game, is what TEST COPY (update check) runs.
What settings and rules should you know for TEST COPY (update check)?
You will not find a gather rate in the name of TEST COPY (update check). 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is TEST COPY (update check) based?
There is no region published for TEST COPY (update check). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 171.254.141.176:28025 is its address.
Is TEST COPY (update check) up, and how good is its uptime?
Offline for now: TEST COPY (update check) was last seen 5 days 1 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 24 October 2026.
What Rust version is TEST COPY (update check) using?
The version on TEST COPY (update check) is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does TEST COPY (update check) wipe, and at what times?
To tell its rhythm we would need more of TEST COPY (update check)'s wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 9 days 21 hours have passed since this world was made.
Tags and listings
Where does TEST COPY (update check) appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TEST COPY (update check): Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TEST COPY (update check)?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags TEST COPY (update check) publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join TEST COPY (update check)?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 171.254.141.176:28025.