RUST UNTIMATE.RATE
Offline 171.5.242.20:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 394 / 500
- Rustoria.co - EU East Long 234 / 300
- Rusty Moose |EU Main| 43 / 250
- Rustoria.co - EU Main 30 / 250
- Rustafied.com - EU Friday 68 / 100
- Rustoria.co - EU East Medium 81 / 200
Quick answers
From the figures on this page.
Player count
How does RUST UNTIMATE.RATE compare with other Rust servers in the rankings?
Over the past seven days, RUST UNTIMATE.RATE has climbed to #15,321 for player hours, putting it in the top 65% of all ranked servers.
What is the current population on RUST UNTIMATE.RATE?
At the moment RUST UNTIMATE.RATE is offline, having last been seen 27 days 6 hours ago.
Rules and settings
What is the current map on RUST UNTIMATE.RATE?
The game generates the procedural map that RUST UNTIMATE.RATE runs.
Which settings and rules apply on RUST UNTIMATE.RATE?
No gather rate appears in the name of RUST UNTIMATE.RATE. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does RUST UNTIMATE.RATE run from?
You will find no region published by RUST UNTIMATE.RATE. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 171.5.242.20:28015.
How reliable is RUST UNTIMATE.RATE, and is it currently online?
The current status for RUST UNTIMATE.RATE is offline, last seen 27 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 1 October 2026.
What Rust version is RUST UNTIMATE.RATE using?
On Windows, RUST UNTIMATE.RATE runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does RUST UNTIMATE.RATE reset its map?
There are too few of RUST UNTIMATE.RATE's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 27 days 6 hours have passed since this world was made.
Server tags
Where does RUST UNTIMATE.RATE appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RUST UNTIMATE.RATE: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on RUST UNTIMATE.RATE?
Read off the game's server browser, the tags for RUST UNTIMATE.RATE are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to RUST UNTIMATE.RATE?
Enter client.connect 171.5.242.20:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.