The Playground | Experimental Mods & Testing
Online 172.240.123.100:25602 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 24 Oct, 15:04 UTC 16:04 UK · 4d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 17 Oct, 16:51 UTC 17:51 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 6.9 days
- Players before
- 0
-
Fri 16 Oct, 20:54 UTC 21:54 UK · 12d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Sun 4 Oct, 15:36 UTC 16:36 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 12.2 days
- Players before
- 0
-
Thu 1 Oct, 17:45 UTC FW 18:45 UK · 27d agoForce wipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.9 days
- Players before
- 1
-
Tue 29 Sep, 19:21 UTC 20:21 UK · 29d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Sat 19 Sep, 18:57 UTC 19:57 UK · 39d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 10 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 189 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 72 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 39 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 253 / 700
Quick answers
From the figures on this page.
Player activity
How does The Playground | Experimental Mods & Testing compare with other Rust servers in the rankings?
A seven-day player-hours count places The Playground | Experimental Mods & Testing at #5,106: the top 23% of every ranked server.
What is the current population on The Playground | Experimental Mods & Testing?
The current count is 0 players on 40 slots for The Playground | Experimental Mods & Testing. The seven-day figures show an average of 0 players and a peak of 3. The busiest hour over the last 48 hours was 23:00 UTC, averaging 0 players.
Map and rules
What is the current map on The Playground | Experimental Mods & Testing?
Size 4,500 and seed 1337 define the procedural map The Playground | Experimental Mods & Testing runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.
What are the rules on The Playground | Experimental Mods & Testing, and what settings does it run?
No gather rate appears in the name of The Playground | Experimental Mods & Testing. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of The Playground | Experimental Mods & Testing?
No region is published by The Playground | Experimental Mods & Testing. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 172.240.123.100:25602.
What is the performance like on The Playground | Experimental Mods & Testing?
Averaged over the last 48 hours, server fps was 63, with a low of 25. The world held as many as 151,610 entities: buildings, deployables and the rest. Memory use peaked at 4,898 MB. Players feel a rising entity count and low fps as lag.
How reliable is The Playground | Experimental Mods & Testing, and is it currently online?
You can find The Playground | Experimental Mods & Testing online at present. Its reported uptime suggests a restart roughly 10 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is The Playground | Experimental Mods & Testing using?
On Linux, The Playground | Experimental Mods & Testing runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What should you expect from wipe day on The Playground | Experimental Mods & Testing?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 8 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 1 it had fallen below half where the crowd did not hold.
When does The Playground | Experimental Mods & Testing wipe? What schedule does it follow?
The Playground | Experimental Mods & Testing wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 4 days 23 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is The Playground | Experimental Mods & Testing part of?
The Rust Wipe Tracker lists that include The Playground | Experimental Mods & Testing are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on The Playground | Experimental Mods & Testing?
Read off the game's server browser, the tags for The Playground | Experimental Mods & Testing are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to The Playground | Experimental Mods & Testing?
Enter client.connect 172.240.123.100:25602 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://mrga.craftingstore.net/ is its website.
