Skip to the page
Network live 11,826 servers online 80,135 players aboard 265 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

The Playground | Experimental Mods & Testing

Online 172.240.123.100:25602 checked 11m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 4d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 40 players now 0% full
07-day averagepeak 3
#5,106ranktop 23%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

025507510015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 15:04 UTC 16:04 UK · 4d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct, 16:51 UTC 17:51 UK · 11d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.9 days
    Players before
    0
  3. Fri 16 Oct, 20:54 UTC 21:54 UK · 12d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  4. Sun 4 Oct, 15:36 UTC 16:36 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    12.2 days
    Players before
    0
  5. Thu 1 Oct, 17:45 UTC FW 18:45 UK · 27d ago
    Force wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    2.9 days
    Players before
    1
  6. Tue 29 Sep, 19:21 UTC 20:21 UK · 29d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  7. Sat 19 Sep, 18:57 UTC 19:57 UK · 39d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    10 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 189 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 134 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average 72 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 77 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 39 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average 253 / 700
Help desk

Quick answers

From the figures on this page.

Player activity

How does The Playground | Experimental Mods & Testing compare with other Rust servers in the rankings?

A seven-day player-hours count places The Playground | Experimental Mods & Testing at #5,106: the top 23% of every ranked server.

What is the current population on The Playground | Experimental Mods & Testing?

The current count is 0 players on 40 slots for The Playground | Experimental Mods & Testing. The seven-day figures show an average of 0 players and a peak of 3. The busiest hour over the last 48 hours was 23:00 UTC, averaging 0 players.

Map and rules

What is the current map on The Playground | Experimental Mods & Testing?

Size 4,500 and seed 1337 define the procedural map The Playground | Experimental Mods & Testing runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.

What are the rules on The Playground | Experimental Mods & Testing, and what settings does it run?

No gather rate appears in the name of The Playground | Experimental Mods & Testing. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.

Operator and location

What is the location of The Playground | Experimental Mods & Testing?

No region is published by The Playground | Experimental Mods & Testing. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 172.240.123.100:25602.

What is the performance like on The Playground | Experimental Mods & Testing?

Averaged over the last 48 hours, server fps was 63, with a low of 25. The world held as many as 151,610 entities: buildings, deployables and the rest. Memory use peaked at 4,898 MB. Players feel a rising entity count and low fps as lag.

How reliable is The Playground | Experimental Mods & Testing, and is it currently online?

You can find The Playground | Experimental Mods & Testing online at present. Its reported uptime suggests a restart roughly 10 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is The Playground | Experimental Mods & Testing using?

On Linux, The Playground | Experimental Mods & Testing runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on The Playground | Experimental Mods & Testing?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 8 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 1 it had fallen below half where the crowd did not hold.

When does The Playground | Experimental Mods & Testing wipe? What schedule does it follow?

The Playground | Experimental Mods & Testing wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 4 days 23 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is The Playground | Experimental Mods & Testing part of?

The Rust Wipe Tracker lists that include The Playground | Experimental Mods & Testing are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.

What is the meaning of the server tags on The Playground | Experimental Mods & Testing?

Read off the game's server browser, the tags for The Playground | Experimental Mods & Testing are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to The Playground | Experimental Mods & Testing?

Enter client.connect 172.240.123.100:25602 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://mrga.craftingstore.net/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.