Skip to the page
Network live 11,889 servers online 101,018 players aboard 400 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Hypersserver

Offline 172.56.120.212:28015 checked 16d ago

Tracking number · connect
Wipe progress · wiped 16d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 5 players now 0% full
07-day averagepeak –
#15,479ranktop 71%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 12 Oct, 16:54 UTC 17:54 UK · 17d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average 372 / 425
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 458 / 500
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average 988 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 59 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average 992 / 1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average 30 / 250
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Hypersserver against other Rust servers?

Over the past seven days, Hypersserver has climbed to #15,479 for player hours, putting it in the top 71% of all ranked servers.

Is Hypersserver busy at the moment?

The last sighting of Hypersserver was 16 days 20 hours ago; it is offline right now.

Server rules

What is the current map on Hypersserver?

The map on Hypersserver is procedural, produced by the game.

What settings and rules should you know for Hypersserver?

No gather rate appears in the name of Hypersserver. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does Hypersserver run from?

No region is published by Hypersserver. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 172.56.120.212:28015 is its address.

Is Hypersserver up, and how good is its uptime?

Hypersserver is offline at the moment, with the last sighting 16 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 12 October 2026.

On what Rust version does Hypersserver operate?

The version on Hypersserver is Rust network protocol 2634 and build 167584, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What happens on Hypersserver when wipe day arrives?

The average busiest point of its recent wipes was 0 players. After 0 hours the latest wipe's crowd hit its peak.

On what schedule does Hypersserver reset its map?

To tell its rhythm we would need more of Hypersserver's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 16 days 23 hours have passed since this world was made.

Tags and listings

Where does Hypersserver appear across the Rust Wipe Tracker lists and filters?

You will find Hypersserver on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on Hypersserver?

gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Hypersserver publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What steps do you take to join Hypersserver?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 172.56.120.212:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs game build 167584.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.