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Network live 11,630 servers online 43,856 players aboard 93 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

ZombieSurvival Private Test

Offline 172.59.128.1:28015 checked 9d ago

moddedcarbonpve
Tracking number · connect
Wipe progress · wiped 16d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
1/ 30 players now 3% full
07-day averagepeak –
#13,887ranktop 63%
16d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average 116 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average 126 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 100 on average 44 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average 79 / 200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average 39 / 100
  6. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 51 on average 36 / 300
Help desk

Quick answers

From the figures on this page.

Player count

Where does ZombieSurvival Private Test place among Rust servers?

A seven-day player-hours count places ZombieSurvival Private Test at #13,887: the top 63% of every ranked server.

Is ZombieSurvival Private Test busy at the moment?

At the moment ZombieSurvival Private Test is offline, having last been seen 9 days 9 hours ago.

Server rules

What is the current map on ZombieSurvival Private Test?

The game generates the procedural map that ZombieSurvival Private Test runs.

Which settings and rules apply on ZombieSurvival Private Test?

You will not find a gather rate in the name of ZombieSurvival Private Test. 8 players is the group limit, since the game's default applies. pve is the mode, fighting between players is off. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.

Operator and location

In which region is ZombieSurvival Private Test based?

There is no region published for ZombieSurvival Private Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 172.59.128.1:28015.

What is the uptime of ZombieSurvival Private Test, and is it online?

Offline for now: ZombieSurvival Private Test was last seen 9 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 15 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does ZombieSurvival Private Test operate?

Rust network protocol 2634 and build 167398 on Windows is what ZombieSurvival Private Test runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

When does ZombieSurvival Private Test wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of ZombieSurvival Private Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 16 days 1 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is ZombieSurvival Private Test part of?

These Rust Wipe Tracker lists take ZombieSurvival Private Test: Modded Rust servers, Best Rust PvE servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on ZombieSurvival Private Test?

The game's server browser picks up these ZombieSurvival Private Test tags: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): Slot count: 30; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^p (PvE): No PvP here: the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join ZombieSurvival Private Test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 172.59.128.1:28015.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players Slot count: 30.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.