ZombieSurvival Private Test
Offline 172.59.128.1:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 116 / 2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 126 / 2000
- Chrayntopia ♡ ︎PvE | RP | PvP 44 / 200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 79 / 200
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 39 / 100
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 36 / 300
Quick answers
From the figures on this page.
Player count
Where does ZombieSurvival Private Test place among Rust servers?
A seven-day player-hours count places ZombieSurvival Private Test at #13,887: the top 63% of every ranked server.
Is ZombieSurvival Private Test busy at the moment?
At the moment ZombieSurvival Private Test is offline, having last been seen 9 days 9 hours ago.
Server rules
What is the current map on ZombieSurvival Private Test?
The game generates the procedural map that ZombieSurvival Private Test runs.
Which settings and rules apply on ZombieSurvival Private Test?
You will not find a gather rate in the name of ZombieSurvival Private Test. 8 players is the group limit, since the game's default applies. pve is the mode, fighting between players is off. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is ZombieSurvival Private Test based?
There is no region published for ZombieSurvival Private Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 172.59.128.1:28015.
What is the uptime of ZombieSurvival Private Test, and is it online?
Offline for now: ZombieSurvival Private Test was last seen 9 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 15 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ZombieSurvival Private Test operate?
Rust network protocol 2634 and build 167398 on Windows is what ZombieSurvival Private Test runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does ZombieSurvival Private Test wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of ZombieSurvival Private Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 16 days 1 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is ZombieSurvival Private Test part of?
These Rust Wipe Tracker lists take ZombieSurvival Private Test: Modded Rust servers, Best Rust PvE servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on ZombieSurvival Private Test?
The game's server browser picks up these ZombieSurvival Private Test tags: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): Slot count: 30; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^p (PvE): No PvP here: the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join ZombieSurvival Private Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 172.59.128.1:28015.