ZombieSurvival Private Test
Offline 172.59.129.169:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 173 / 2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 96 / 2000
- Chrayntopia ♡ ︎PvE | RP | PvP 57 / 200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 57 / 200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 31 / 300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 25 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of ZombieSurvival Private Test against other Rust servers?
In the top 61% of all ranked servers sits ZombieSurvival Private Test, at #13,235 on hours played over seven days.
How many players are on ZombieSurvival Private Test right now?
The last sighting of ZombieSurvival Private Test was 15 days 21 hours ago; it is offline right now.
Map and rules
What is the current map on ZombieSurvival Private Test?
The map on ZombieSurvival Private Test is procedural, produced by the game.
What are the rules on ZombieSurvival Private Test, and what settings does it run?
No gather rate appears in the name of ZombieSurvival Private Test. The game's default applies: 8 players to a group at most. pve is the mode, other players cannot be fought. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of ZombieSurvival Private Test?
No region is published by ZombieSurvival Private Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 172.59.129.169:28015.
How reliable is ZombieSurvival Private Test, and is it currently online?
The current status for ZombieSurvival Private Test is offline, last seen 15 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 12 October 2026.
On what Rust version does ZombieSurvival Private Test operate?
The version on ZombieSurvival Private Test is Rust network protocol 2634 and build 167398, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does ZombieSurvival Private Test wipe, and at what times?
There are too few of ZombieSurvival Private Test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 17 days have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is ZombieSurvival Private Test part of?
You will find ZombieSurvival Private Test on the following Rust Wipe Tracker lists: Modded Rust servers, Best Rust PvE servers and Rust zombie servers. On the server list, apply Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on ZombieSurvival Private Test?
gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slot count: 30; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^p (PvE): The world provides the danger, not other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags ZombieSurvival Private Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join ZombieSurvival Private Test?
Enter client.connect 172.59.129.169:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.