Code Fast
Offline 172.59.220.165:28015 checked 13h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player activity
What is the ranking of Code Fast against other Rust servers?
In the top 28% of all ranked servers sits Code Fast, at #6,191 on hours played over seven days.
How many players are on Code Fast right now?
At the moment Code Fast is offline, having last been seen 13 hours ago. The seven-day figures show an average of 1 players and a peak of 1. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 1 players.
Server rules
On what map does Code Fast take place?
The map on Code Fast is procedural, produced by the game.
Which settings and rules apply on Code Fast?
No gather rate appears in the name of Code Fast. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Code Fast run from?
There is no region published for Code Fast. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 172.59.220.165:28015.
Is Code Fast up, and how good is its uptime?
Code Fast is offline at the moment, with the last sighting 13 hours ago. Across the last 1 full day, uptime came to 46%: 11 of 24 hours. The first sighting of it by Rust Wipe Tracker came on 26 October 2026.
What Rust version is Code Fast using?
On Windows, Code Fast runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Code Fast reset its map?
To tell its rhythm we would need more of Code Fast's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 4 days 16 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Code Fast part of?
You will find Code Fast on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on Code Fast?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Code Fast publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Code Fast?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 172.59.220.165:28015.