Devlin's Rust Server
Offline 172.59.70.208:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 204 / 250
- Rustoria.co - EU East Long 123 / 200
- Rusty Moose |EU Main| 25 / 250
- Rustoria.co - EU Main 14 / 250
- Rustafied.com - EU Friday 25 / 100
- Rustoria.co - EU East Medium 30 / 225
Quick answers
From the figures on this page.
Population
What is the ranking of Devlin's Rust Server against other Rust servers?
Over the past seven days, Devlin's Rust Server has climbed to #15,149 for player hours, putting it in the top – of all ranked servers.
What is the current population on Devlin's Rust Server?
The last sighting of Devlin's Rust Server was 45 days 7 hours ago; it is offline right now.
Server rules
On what map does Devlin's Rust Server take place?
A procedural map, generated by the game, is what Devlin's Rust Server runs.
What are the rules on Devlin's Rust Server, and what settings does it run?
No gather rate appears in the name of Devlin's Rust Server. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Devlin's Rust Server run from?
You will find no region published by Devlin's Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 172.59.70.208:28015 is its address.
Is Devlin's Rust Server up, and how good is its uptime?
The current status for Devlin's Rust Server is offline, last seen 45 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Devlin's Rust Server operate?
Rust network protocol 2632 and build 161125 on Windows is what Devlin's Rust Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Devlin's Rust Server wipe, and at what times?
To tell its rhythm we would need more of Devlin's Rust Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 75 days 2 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Devlin's Rust Server part of?
The Rust Wipe Tracker lists that include Devlin's Rust Server are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Devlin's Rust Server?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): It runs game build 161125; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags Devlin's Rust Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Devlin's Rust Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 172.59.70.208:28015.