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Network live 11,609 servers online 35,650 players aboard 58 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Hex Dev

Online 172.93.160.200:28015 checked 7m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 40 players now 0% full
07-day averagepeak 1
#10,121ranktop 45%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

0510152004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 14 Oct, 18:04 UTC 19:04 UK · 13d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 12 Oct, 13:02 UTC 14:02 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    1
  3. Sun 11 Oct, 18:44 UTC 19:44 UK · 16d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  4. Fri 2 Oct, 15:23 UTC 16:23 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    9.1 days
    Players before
    0
  5. Tue 29 Sep, 23:26 UTC 00:26 UK · 28d ago
    Wipe delivered
    Peak
    5
    Crowd
    held half
    Lasted
    2.7 days
    Players before
    0
  6. Tue 29 Sep, 05:33 UTC 06:33 UK · 28d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  7. Sun 27 Sep, 02:49 UTC 03:49 UK · 31d ago
    Wipe delivered
    Peak
    3
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0
  8. Fri 18 Sep, 17:11 UTC 18:11 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.4 days
    Players before
    0
  9. Thu 17 Sep, 07:46 UTC 08:46 UK · 40d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    1.4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

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The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 124 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average 51 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 20 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 6 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 6 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does Hex Dev compare with other Rust servers in the rankings?

Over the past seven days, Hex Dev has climbed to #10,121 for player hours, putting it in the top 45% of all ranked servers.

Is Hex Dev busy at the moment?

The current count is 0 players on 40 slots for Hex Dev. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 10:00 UTC with an average of 0 players.

Server rules

On what map does Hex Dev take place?

Size 5,250 and seed 1337 define the procedural map Hex Dev runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Fallout Vault 117 Map.

What settings and rules should you know for Hex Dev?

The name of Hex Dev gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What is the location of Hex Dev?

There is no region published for Hex Dev. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 172.93.160.200:28015 is its address.

What is the performance like on Hex Dev?

The 48-hour average for server fps stands at 12, never dipping below 1. The world held as many as 150,445 entities: buildings, deployables and the rest. The highest memory reading was 4,559 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of Hex Dev, and is it online?

Hex Dev is up and online at the moment. Its reported uptime suggests a restart roughly 3 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Hex Dev using?

Rust network protocol 2635 and build 168909 on Linux is what Hex Dev runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does Hex Dev handle its wipe days?

2 players is the average peak across its recent wipes. After 15 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 67% of recent cases. By day 1 it had fallen below half where the crowd did not hold.

When does Hex Dev wipe? What schedule does it follow?

Hex Dev wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 13 days 9 hours have passed since this world was made.

Server tags

Where does Hex Dev appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Hex Dev: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Hex Dev?

gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Hex Dev publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What is the process to join Hex Dev?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 172.93.160.200:28015.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp40
Max players It holds 40 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.