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Network live 11,617 servers online 40,309 players aboard 87 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

HyperNode | Rust Development Server

Offline 172.96.160.200:7730 checked 23d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 52d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 40 players now 0% full
07-day averagepeak –
#15,962ranktop 71%
52d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 30 Sep, 14:50 UTC 15:50 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 78 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 124 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 40 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 3 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 15 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of HyperNode | Rust Development Server against other Rust servers?

A seven-day player-hours count places HyperNode | Rust Development Server at #15,962: the top 71% of every ranked server.

How many players are on HyperNode | Rust Development Server right now?

At the moment HyperNode | Rust Development Server is offline, having last been seen 23 days 17 hours ago.

Map and rules

On what map does HyperNode | Rust Development Server take place?

Generated by the game with seed 123456789, the procedural map on HyperNode | Rust Development Server is size 3,500. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on HyperNode | Rust Development Server, and what settings does it run?

No gather rate appears in the name of HyperNode | Rust Development Server. 10 players is the most a group can hold. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of HyperNode | Rust Development Server?

You will find no region published by HyperNode | Rust Development Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 172.96.160.200:7730.

Is HyperNode | Rust Development Server up, and how good is its uptime?

Offline for now: HyperNode | Rust Development Server was last seen 23 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does HyperNode | Rust Development Server operate?

Rust network protocol 2633 and build 165217 on Linux is what HyperNode | Rust Development Server runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does HyperNode | Rust Development Server handle its wipe days?

At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does HyperNode | Rust Development Server wipe, and at what times?

To tell its rhythm we would need more of HyperNode | Rust Development Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 52 days 6 hours.

Tags and filters

Where does HyperNode | Rust Development Server appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include HyperNode | Rust Development Server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on HyperNode | Rust Development Server?

The game's server browser picks up these HyperNode | Rust Development Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): It holds 40 slots; ts10 (Group limit): Team size caps at 10; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to HyperNode | Rust Development Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 172.96.160.200:7730. https://hypernode.gg/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp40
Max players It holds 40 slots.
ts10
Group limit Team size caps at 10.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.