dookiebomb
Offline 173.185.83.240:28015 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 300 / 300
- Rustoria.co - EU Main 19 / 250
- Rusty Moose |EU Main| 17 / 250
- Rustoria.co - EU East Long 188 / 200
- Rustoria.co - EU East Medium 99 / 200
- Rustafied.com - EU Friday 25 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of dookiebomb against other Rust servers?
A seven-day player-hours count places dookiebomb at #15,498: the top 68% of every ranked server.
What is the current population on dookiebomb?
At the moment dookiebomb is offline, having last been seen 36 days 13 hours ago.
Map and rules
Which map is active on dookiebomb?
The game generates the procedural map on dookiebomb at size 2,500 with seed 198459815. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on dookiebomb, and what settings does it run?
You will not find a gather rate in the name of dookiebomb. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does dookiebomb run from?
There is no region published for dookiebomb. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 173.185.83.240:28015.
How reliable is dookiebomb, and is it currently online?
dookiebomb is offline at the moment, with the last sighting 36 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does dookiebomb operate?
Rust network protocol 2633 and build 163207 on Linux is what dookiebomb runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does dookiebomb wipe? What schedule does it follow?
To tell its rhythm we would need more of dookiebomb's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 51 days 13 hours.
Tags and listings
Where does dookiebomb appear across the Rust Wipe Tracker lists and filters?
You will find dookiebomb on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on dookiebomb?
gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags dookiebomb publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to dookiebomb?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 173.185.83.240:28015.