Rust Repair Validation
Offline 173.214.174.22:29015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 92 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 124 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 44 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Rust Repair Validation against other Rust servers?
A seven-day player-hours count places Rust Repair Validation at #15,441: the top 71% of every ranked server.
How many players are on Rust Repair Validation right now?
At the moment Rust Repair Validation is offline, having last been seen 16 days 7 hours ago.
Map and rules
Which map is active on Rust Repair Validation?
The game generates the procedural map that Rust Repair Validation runs.
What settings and rules should you know for Rust Repair Validation?
The name of Rust Repair Validation gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Rust Repair Validation?
You will find no region published by Rust Repair Validation. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 173.214.174.22:29015.
What is the uptime of Rust Repair Validation, and is it online?
Rust Repair Validation is offline at the moment, with the last sighting 16 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 October 2026.
What Rust version is Rust Repair Validation using?
Rust network protocol 2634 and build 167584 on Windows is what Rust Repair Validation runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does Rust Repair Validation reset its map?
To tell its rhythm we would need more of Rust Repair Validation's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 16 days 7 hours.
Tags and filters
Where does Rust Repair Validation appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Repair Validation: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Rust Repair Validation?
The game's server browser picks up these Rust Repair Validation tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Rust Repair Validation?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 173.214.174.22:29015.