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Network live 11,688 servers online 61,997 players aboard 119 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 10m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 8d 7h · high confidence
0/ 50 players now 0% full
07-day averagepeak 1
#10,569ranktop 47%
26d agolast wipeno schedule published
8d 7hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 7h.

The force wipe · high confidence
3wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 36d 7hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 7h
    Next wipe expected · the force wipe
  2. Thu 1 Oct, 17:59 UTC FW 18:59 UK · 26d ago
    Force wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 168 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 125 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 178 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 139 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 15 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 53 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Chicago Chill No-Decay against other Rust servers?

A seven-day player-hours count places Chicago Chill No-Decay at #10,569: the top 47% of every ranked server.

How many players are on Chicago Chill No-Decay right now?

The current count is 0 players on 50 slots for Chicago Chill No-Decay. Averaged over the past week: 0 players, peaking at 1.

Server rules

Which map is active on Chicago Chill No-Decay?

Size 4,250 and seed 1583848389 define the procedural map Chicago Chill No-Decay runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on Chicago Chill No-Decay?

No gather rate appears in the name of Chicago Chill No-Decay. The group limit is 12 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does Chicago Chill No-Decay run from?

No region is published by Chicago Chill No-Decay. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 173.234.31.2:28035.

How smoothly does Chicago Chill No-Decay run?

Server fps over the last 48 hours averaged 106; the lowest was 73. Buildings, deployables and all the rest of the world pushed its entity count as high as 107,236. 3,641 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is Chicago Chill No-Decay, and is it currently online?

Right now, Chicago Chill No-Decay is online. The uptime it reports puts its last restart at about 4 minutes ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is Chicago Chill No-Decay using?

The version on Chicago Chill No-Decay is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What should you expect from wipe day on Chicago Chill No-Decay?

The average busiest point of its recent wipes was 3 players. On the latest wipe, 8 hours passed before the crowd peaked.

How often does Chicago Chill No-Decay wipe, and at what times?

Once a month is all Chicago Chill No-Decay wipes, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running was made 26 days 16 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Chicago Chill No-Decay part of?

The Rust Wipe Tracker lists that include Chicago Chill No-Decay are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the server tags on Chicago Chill No-Decay?

Read off the game's server browser, the tags for Chicago Chill No-Decay are: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 slots; ts12 (Group limit): Team size caps at 12; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What is the process to join Chicago Chill No-Decay?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 173.234.31.2:28035. You will find its website at https://logicservers.com/game-servers/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It holds 50 slots.
ts12
Group limit Team size caps at 12.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.