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Network live 11,657 servers online 32,896 players aboard 79 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

4Netplayers Rust Server

Online 173.237.55.30:22900 checked 10m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
17-day averagepeak 4
#4,000ranktop 18%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 25 Oct, 06:13 UTC 06:13 UK · 3d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average 36 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 124 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 42 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 10 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 1 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 0 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

Where does 4Netplayers Rust Server place among Rust servers?

In the top 18% of all ranked servers sits 4Netplayers Rust Server, at #4,000 on hours played over seven days.

Is 4Netplayers Rust Server busy at the moment?

The current count is 0 players on 10 slots for 4Netplayers Rust Server. Averaged over the past week: 1 players, peaking at 4. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 4 players.

Server rules

On what map does 4Netplayers Rust Server take place?

Size 4,500 and seed 1854078996 define the procedural map 4Netplayers Rust Server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

What settings and rules should you know for 4Netplayers Rust Server?

You will not find a gather rate in the name of 4Netplayers Rust Server. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of 4Netplayers Rust Server?

You will find no region published by 4Netplayers Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 173.237.55.30:22900 is its address.

How smoothly does 4Netplayers Rust Server run?

Averaged over the last 48 hours, server fps was 30, with a low of 30. The world held as many as 117,791 entities: buildings, deployables and the rest. 3,489 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of 4Netplayers Rust Server, and is it online?

You can find 4Netplayers Rust Server online at present. Its reported uptime suggests a restart roughly 9 hours ago. 98% is the uptime for the last 4 full days, up for 94 of 96 hours. It was first seen by Rust Wipe Tracker on 24 October 2026.

On what Rust version does 4Netplayers Rust Server operate?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

How does 4Netplayers Rust Server handle its wipe days?

At their busiest, its recent wipes drew an average of 3 players. After 21 hours the latest wipe's crowd hit its peak.

How often does 4Netplayers Rust Server wipe, and at what times?

To tell its rhythm we would need more of 4Netplayers Rust Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 3 days 21 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is 4Netplayers Rust Server part of?

You will find 4Netplayers Rust Server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on 4Netplayers Rust Server?

The game's server browser picks up these 4Netplayers Rust Server tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join 4Netplayers Rust Server?

Enter client.connect 173.237.55.30:22900 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.