dll test
Online 173.249.252.199:28010 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 555 / 625
- Rustoria.co - EU East Long 411 / 450
- Rusty Moose |EU Main| 175 / 250
- Rustafied.com - EU Friday 53 / 100
- Rustoria.co - EU Main 178 / 250
- Rustoria.co - EU East Medium 346 / 225
Quick answers
From the figures on this page.
Population
How does dll test compare with other Rust servers in the rankings?
Over the past seven days, dll test has climbed to #11,797 for player hours, putting it in the top 53% of all ranked servers.
Is dll test busy at the moment?
The current count is 0 players on 5 slots for dll test. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 04:00 UTC with an average of 1 players.
Map and rules
What is the current map on dll test?
The map on dll test is procedural, produced by the game.
What are the rules on dll test, and what settings does it run?
You will not find a gather rate in the name of dll test. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does dll test run from?
You will find no region published by dll test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 173.249.252.199:28010 is its address.
Is dll test up, and how good is its uptime?
dll test is up and online at the moment. It was up 47 of 48 hours over the last 2 full days, 98% of the time. The first sighting of it by Rust Wipe Tracker came on 26 October 2026.
What Rust version is dll test using?
Rust network protocol 2635 and build 168909 on Linux is what dll test runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does dll test wipe? What schedule does it follow?
There are too few of dll test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 2 days 21 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is dll test part of?
You will find dll test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the server tags on dll test?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags dll test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join dll test?
Enter client.connect 173.249.252.199:28010 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.