Always Small Maps 2x less decay
Online 173.90.239.20:28015 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 10 Oct, 01:38 UTC 02:38 UK · 17d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 21:14 UTC FW 22:14 UK · 26d agoForce wipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 8.2 days
- Players before
- 0
-
Fri 25 Sep, 23:39 UTC 00:39 UK · 31d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 5.9 days
- Players before
- 1
-
Fri 25 Sep, 16:11 UTC 17:11 UK · 32d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Thu 24 Sep, 16:44 UTC 17:44 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Thu 24 Sep, 08:50 UTC 09:50 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sat 19 Sep, 22:11 UTC 23:11 UK · 38d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes 554 / 650
- Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes 366 / 425
- Atlas - US 2X Monthly | Vanilla+ | No BP Wipes 225 / 250
- Magic Rust #18 — Vanilla 2x | Pyccкий 14 / 100
- EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr 202 / 230
- MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 223 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Always Small Maps 2x less decay place among Rust servers?
Over the past seven days, Always Small Maps 2x less decay has climbed to #7,396 for player hours, putting it in the top 33% of all ranked servers.
Is Always Small Maps 2x less decay busy at the moment?
At the moment 0 players are on Always Small Maps 2x less decay, which has 100 slots. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 18:00 UTC with an average of 0 players.
Server rules
On what map does Always Small Maps 2x less decay take place?
Size 3,000 and seed 1305954996 define the procedural map Always Small Maps 2x less decay runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on Always Small Maps 2x less decay?
You get 2x gather on Always Small Maps 2x less decay, going by its name. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Always Small Maps 2x less decay run from?
No region is published by Always Small Maps 2x less decay. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 173.90.239.20:28015.
What is the performance like on Always Small Maps 2x less decay?
Averaged over the last 48 hours, server fps was 238, with a low of 230. The world held as many as 46,136 entities: buildings, deployables and the rest. The highest memory reading was 2,259 MB. Players feel a rising entity count and low fps as lag.
What is the uptime of Always Small Maps 2x less decay, and is it online?
You can find Always Small Maps 2x less decay online at present. About 2 days 4 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 18 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Always Small Maps 2x less decay operate?
The version on Always Small Maps 2x less decay is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does Always Small Maps 2x less decay handle its wipe days?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 14 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 2.
How often does Always Small Maps 2x less decay wipe, and at what times?
There is no next wipe to predict for Always Small Maps 2x less decay: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 26 days 1 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Always Small Maps 2x less decay part of?
You will find Always Small Maps 2x less decay on the following Rust Wipe Tracker lists: Rust servers with a 2x gather rate and Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on Always Small Maps 2x less decay?
gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Always Small Maps 2x less decay publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Always Small Maps 2x less decay?
Enter client.connect 173.90.239.20:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
