Flying Dutchman Rust
Offline 174.104.80.234:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 71 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 109 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 37 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Population
How does Flying Dutchman Rust compare with other Rust servers in the rankings?
A seven-day player-hours count places Flying Dutchman Rust at #15,143: the top – of every ranked server.
What is the current population on Flying Dutchman Rust?
At the moment Flying Dutchman Rust is offline, having last been seen 45 days 7 hours ago.
Map and rules
Which map is active on Flying Dutchman Rust?
A procedural map, generated by the game, is what Flying Dutchman Rust runs.
What are the rules on Flying Dutchman Rust, and what settings does it run?
No gather rate appears in the name of Flying Dutchman Rust. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Flying Dutchman Rust?
There is no region published for Flying Dutchman Rust. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 174.104.80.234:28015.
How reliable is Flying Dutchman Rust, and is it currently online?
Flying Dutchman Rust is offline at the moment, with the last sighting 45 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Flying Dutchman Rust operate?
Rust network protocol 2633 and build 163207 on Linux is what Flying Dutchman Rust runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Flying Dutchman Rust wipe, and at what times?
Its rhythm cannot yet be told: too few of Flying Dutchman Rust's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 54 days 7 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Flying Dutchman Rust part of?
The Rust Wipe Tracker lists that include Flying Dutchman Rust are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Flying Dutchman Rust?
Read off the game's server browser, the tags for Flying Dutchman Rust are: gmrust (Game mode): Standard Rust survival is the game mode here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Flying Dutchman Rust?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 174.104.80.234:28015.