Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 20:50 UTC FW 21:50 UK · 27d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 30 Sep, 15:27 UTC 16:27 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Mon 28 Sep, 08:54 UTC 09:54 UK · 31d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
-
Sun 27 Sep, 22:21 UTC 23:21 UK · 31d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Sat 26 Sep, 02:13 UTC 03:13 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
-
Thu 17 Sep, 23:16 UTC 00:16 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 188 / 2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 319 / 2000
- Chrayntopia ♡ ︎PvE | RP | PvP 70 / 200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 39 / 200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 39 / 300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 84 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of Scavenger Isle - Local Dev against other Rust servers?
A seven-day player-hours count places Scavenger Isle - Local Dev at #14,945: the top 67% of every ranked server.
How many players are on Scavenger Isle - Local Dev right now?
The last sighting of Scavenger Isle - Local Dev was 23 days 15 hours ago; it is offline right now.
Rules and settings
What is the current map on Scavenger Isle - Local Dev?
A procedural map, generated by the game, is what Scavenger Isle - Local Dev runs.
What are the rules on Scavenger Isle - Local Dev, and what settings does it run?
No gather rate appears in the name of Scavenger Isle - Local Dev. 8 players is the group limit, since the game's default applies. It runs pve, other players cannot be fought. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Scavenger Isle - Local Dev based?
There is no region published for Scavenger Isle - Local Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 174.114.223.30:28025.
Is Scavenger Isle - Local Dev up, and how good is its uptime?
Scavenger Isle - Local Dev is offline at the moment, with the last sighting 23 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 15 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Scavenger Isle - Local Dev using?
The version on Scavenger Isle - Local Dev is Rust network protocol 2634 and build 166822, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What happens on Scavenger Isle - Local Dev when wipe day arrives?
The average busiest point of its recent wipes was 1 players. 21 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 50% of recent cases. In the other cases it sank under half by day 2.
On what schedule does Scavenger Isle - Local Dev reset its map?
Scavenger Isle - Local Dev wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 27 days 21 hours.
Tags and filters
Where does Scavenger Isle - Local Dev appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Scavenger Isle - Local Dev: Modded Rust servers and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Scavenger Isle - Local Dev?
The game's server browser picks up these Scavenger Isle - Local Dev tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166822 (Build): Build number: 166822; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): The world provides the danger, not other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Scavenger Isle - Local Dev?
Enter client.connect 174.114.223.30:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.