rust_240hz_bench
Offline 174.164.33.204:28015 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 176 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 118 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 79 / 700
- RustSpain.com | EU Main 40 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 246 / 700
Quick answers
From the figures on this page.
Player activity
What is the ranking of rust_240hz_bench against other Rust servers?
A seven-day player-hours count places rust_240hz_bench at #16,957: the top 71% of every ranked server.
Is rust_240hz_bench busy at the moment?
At the moment rust_240hz_bench is offline, having last been seen 31 days 18 hours ago.
Server rules
What is the current map on rust_240hz_bench?
A procedural map, generated by the game, is what rust_240hz_bench runs.
What settings and rules should you know for rust_240hz_bench?
No gather rate appears in the name of rust_240hz_bench. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is rust_240hz_bench based?
You will find no region published by rust_240hz_bench. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 174.164.33.204:28015 is its address.
How reliable is rust_240hz_bench, and is it currently online?
Offline for now: rust_240hz_bench was last seen 31 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 27 September 2026.
What Rust version is rust_240hz_bench using?
The version on rust_240hz_bench is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does rust_240hz_bench reset its map?
Its rhythm cannot yet be told: too few of rust_240hz_bench's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 32 days 5 hours.
Server tags
Where does rust_240hz_bench appear across the Rust Wipe Tracker lists and filters?
You will find rust_240hz_bench on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on rust_240hz_bench?
The game's server browser picks up these rust_240hz_bench tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to rust_240hz_bench?
Enter client.connect 174.164.33.204:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.